Few necessary improvements

Hi,
I have several suggestions that I think are really important for the quality of life in the game:

1. WATER - this is the most frustrating issue in the game. I think the water design tool should be much more flexible.
* Being able to curve out more water sections from existing water bodies without being required to take out the existing water first. This includes being able to change the water level or the ground level under it.
* Water being less sensitive for collisions of any type - even a tiny hardly visible height level difference on the terrain is enough to obstruct water.
Also animals, stuff, paths, certain objects and difficult to detect "problematic" terrain issues, all of these affect the water making it really hard to manage water in the game.
* THE MOST IMPORTANT SUGGESTION - having an alert or heat map showing exactly what obstruct the water and where the obstruction is taking place. It can get really frustrating dealing with water in the game. I found myself several times already just getting so annoyed and hopeless that I just stopped playing for a while.
I think it is not realistic to expect the player to constantly check and worry if the water is placed well, and if it is obstructed - trying to solve it is like finding a needle in a hay stack .
My park has a large water area and all of these issues makes the gameplay a nightmare. I think an update to the water tools is necessary and is a burning issue.

2. Adding a traversable area map for stuff members would be a great addition in my opinion, helping design a habitat with more sense and ease especially when dealing with climbing animals.

3. Being able to use the terrain tools to cover and hide barriers and buildings (instead of the terrain just breaking and bumping near barriers and objects). This would make it much easier and feasible to design a more natural looking zoo and make sure no animal escapes the habitat. I think at least the null barrier should not collide with the terrain and water.

4. Currently, after making a change to the habitat you have to unpause the game in order to see changes in the traversable area of the animals. A great addition would be that the heat map would be updated dynamically as the terrain changes, rocks are added etc.

5. Having the cinematic of water effects play while the game on pause when adding new effects would ease their placement not having to pause-unpause every minute.


Thanks for your attention and investment.
 
I agree with everything, but I think the water is this way to trigger swimming animation from animals (and I hope it would allow them to add otter, penguin etc).
 
The water animation on boats is pretty terrible too, it's like in the middle of the boat but doesn0t care about where the actual water is, it should depend on the level of the water, not always at the same height of the boat 😔
 
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