Few observations about FPS...

Ok. i'm tryed to find ideal settigns for Odyssey and here my thoughts...

1. Most of the settings not affect FPS AT ALL(!!!)(for me at least) or affect it so small that it can be within standard deviations.
2. I found only 3 settings which really affect FPS:
Shadows - 10-15 FPS difference between low and ultra
AO - ~10 fps between off and high
One of the terrain details setting (dunno how it call in Eng, sorry) same around ~10 FPS between low and ultra (and it really affects picture quality)
3. These differences is on ideal static situation. In different scenes it can be lower or higer.
3. Absolute impact on FPS is resolution and from my perspective - it rises enadequate. 1080p runs almost OK(spaceports still below 60), 1440p runs average to bad. 1440p x1.25 (which i've run in Horizons with no problem on complete Ultra) is absolutely unplayable
4. My GPU usage was around 20-35% while VRAM is about 80-90% and CPU spikes to 100% which i suppose clearly shows that game dont use GPU resources properly.

Here's my PC for comparsion.
RTX 2060S (8Gb)
i5-9400F
16Gb RAM@3200


@Bruce G
FDev definitely need to care about performance issues. Maybe ask GPU manufacturers for driver optimization...
Also Odyssey really needs DLSS. In other games it so much helps with performance.
 
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