FGS build so far. Opinions wanted!


My FGS build that I've been annoying the forums for advice for. She holds her own in PVE CZ and PVP interdictions. I think her biggest let down in openis the pilot more than the ship as well as needing to engineer all the weapons much more than I've been able up to now.

Any tweaks suggested?
 
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How quickly do you lose a bi weave though? The 5B (5a isn't as efficient all round) takes a lot of punishment to bring them down and the recharge isn't that bad
 
You asked, and I will say that ship is a bit of a mess. I have to be careful, because what I don't consider a good build, others will think is great. I'm not sure what you are going for. From my perspective it looks like you want durability? I didn't even want to make this post, as it's not my ship and others can have a bash with whatever configuration they want. I'm not the build police :)

It's really slow, has poor shields, weapons have low firing time, and the ship has low jump. I just had 30 seconds to run some changes on it. Don't take this as optimal. I didn't mess with your weapons, nor most of your optionals. But for core modules and shields I'd go with something like this.



Or go Bi-Weaves. But this configuration jumps better, is much faster and more agile and better protected.
 
I don't think there's any situation where g5 dirty drives with drag drives isn't the optimal solution. I'd also swap a class 4 HRP with the same size MRP.

Bi-weaves should be your best bet with the medium Fed ships. Shields will probably drop anyway so focusing on getting them back up quickly would be more helpful with this build.
 
I'd add more shield-stripping potential to it as well. Another laser or two perhaps? If it's for combat, drop the SRV. If it's multi-role, fair enough I guess.

Speed and agility are a defense, just as armor and module protection in my view.
 
Definitely A rate the distributor as well as the suggestions others have made. Engineering what you can really helps. D rate the life support, it'll be fine.

As for weapons I often go full MC's with two of the smaller ones corrosive--just in case one misses. A mix of incendiary and oversized for the others. Full dakka-dakka does for NPC's in a trice but it does help to be close to a station...

Alternatively the grade 2 hardplints I run as all rails, or PA's (G5 efficient) or Packhounds depending on how I feel about life, I such them up quite a lot. When I run these I tend to have one large thermal vent beam with the smalls efficient pulses - just for the admittance factor I guess.

I also use bi-weaves with fast charge, with lots of hull reinforcement and at lest three module reinforcements too. My shields so go down but in practice not soon enough for the hapless NPCs to cause me much grief.
 
All good suggestions! The SRV is purely for mat gathering while I engineer her. I'll drop that for an interdictor when finished
 
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