I just picked up one of these, despite it being a Federation ship, since it's the only combat-oriented ship (besides Annie, Cutter and Corvette) that has fighter bays (and I love flying those fighters).
I'm primarily using it for CZ and REZ hunting.
I haven't engineered anything as I do have an FdL that has been my trustworthy friend for a long time so playing around with the FGS now to figure out which of the two ships I want to invest my engineering mats on.
I put three MultiCannons on Gimbal for forward fire, and rest on Turrets to keep firing on targets if they slip out of my sights. I have to say though that I underestimated that 7A Power Distributor. At first I had no beam lasers cause I didn't want turrets to keep draining my WEP power. But turned out I didn't need to worry about that cause it was holding steady even at just 2 pips into WEP. I'm considering whether I should swap the two turreted Bursts for turreted beams as well. The only uncertainty is heat generation from doing so.
The reason I have so many turrets though is because, quite frankly... I'm more interested in flying around in the fighter at least half the time if not more while bounty hunting... and I don't trust an NPC crew (even though her rank is currently Expert) to handle the ship properly without turrets. That's also why I stacked alot of HRPs and Military Grade on it.
Total hull armor on this thing in the below config is 2215. Granted, based on what I read in this thread about weapons being exposed I might change one HRP for a MRP which would drop it to 1880'ish.
Overall, despite being slow, it feels nice to fly. I feel like I'm in a tanky, beefy ship where I'm not really worried if something is shooting at me cause I know I can shoot back pretty darn effectively and I have thick enough armor to shrug off any hits even if the biweave should drop. Before getting the FGS I was using an uparmored Keelback and even with the slow Keelback I had a lot of fun cruising around in a beefy tank.
Since I only just got the FGS yesterday I need to fly it some more to get a better feel for it. So far it's been fun at least
Just wish I could launch both my fighters at same time instead of just one at a time. At least we have the ability to carry two fighters with different weapon systems though (loving the Pulse lasers and plasma guns!)
[Federal Gunship, Federal Gunship] [+3]
L: 3C/G Multi-cannon [+1]
M: 2F/G Multi-cannon [+1]
M: 2F/G Multi-cannon [+1]
M: 2E/T Beam Laser [+1]
M: 2F/T Burst Laser [+1]
S: 1G/T Burst Laser [+1]
S: 1F/T Beam Laser [+1]
U: 0A Shield Booster [+1]
U: 0A Shield Booster [+1]
U: 0A Shield Booster [+1]
U: 0B Kill Warrant Scanner [+1]
BH: 1A Military Grade Composite
PP: 6A Power Plant
TH: 6A Thrusters [+1]
FD: 5A Frame Shift Drive [+2]
LS: 5D Life Support [+2]
PD: 7A Power Distributor [+1]
SS: 5A Sensors [+1]
FT: 4C Fuel Tank (Capacity: 16)
MC: 4D Hull Reinforcement Package
MC: 4D Hull Reinforcement Package
MC: 4D Hull Reinforcement Package
6: 6C Bi-Weave Shield Generator [+1]
6: 6D Fighter Hangar [+1]
5: 5E Cargo Rack (Capacity: 32)
2: 2E Cargo Rack (Capacity: 4)
2: 2A Fuel Scoop [+4]