Ships FGS PVE All MCs. Engineers?

Hi everywone. My FGS looks like this at this moment (without engineers): https://s.orbis.zone/5hss
My question is what engineers and experimental effects do I place on the MCs. I can't decide between long range, short range or OC. The ship is for pve and I will do CZ and varied combat missions with it.

Sorry for my terrible english. Ty!
 
Remove shields from the target with MC's will take a lot of ammo so I'd suggest overcharged with incendiary experimental on some of the MC's, one with corrosive experimental to reduce hull hardness and the rest overcharged + oversized to maximise DPS.

With so many hardpoints I usually fit a mix of laser and kinetic weapons say efficient beams (shields) and overcharged frag turrets (hull), as with all MC you'll be out of ammo after killing a few large targets.
 
Overcharged on all the mediums and large
high-capacity on the smalls
corrosive on one small
incendiary on two mediums and the other small
autoloader on the other two mediums and the large
put all on same trigger
 
Overcharged on all the mediums and large
high-capacity on the smalls
corrosive on one small
incendiary on two mediums and the other small
autoloader on the other two mediums and the large
put all on same trigger
This. Or for convenience, an emissive one instead of the small incendiary.
 
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