Field of (sharp) view

In real life most of us have a very wide field of view and the biggest portion is of course not focused and not sharp.
We either turn our head, but most frequently rather turn our eye balls to focus on things.

I noticed when using the Rift, I have to move my head as looking at objects not in straight sight and turning my eye balls towards them remains blurry.
Of course moving the head and entering the object makes it sharp and of course there is an area where no head movement is required but it feels quite small.

Does anyone else have this? Is this related to IPD ? I have the correct IPD setting, done the measure tool and checked that with my manual measurement of my IPD using a rules/mirror. What I'm basically trying to ask is wether this is just normal for everyone.
 
I have the same.

I put mine down to poor chromatic abberation as I wear glasses under the rift and the peripheries are not great.
It's not a game breaker at all, as you said above I work around it no probs.

I've not done a manual IPD setting, I have only used the Oculus's config tool and it seems fine to me. But I will check (but when the wife is not looking as my nerdery is off the scale and no more fuel for the fire needed.....)
 
In real life most of us have a very wide field of view and the biggest portion is of course not focused and not sharp.
We either turn our head, but most frequently rather turn our eye balls to focus on things.

I noticed when using the Rift, I have to move my head as looking at objects not in straight sight and turning my eye balls towards them remains blurry.
Of course moving the head and entering the object makes it sharp and of course there is an area where no head movement is required but it feels quite small.

Does anyone else have this? Is this related to IPD ? I have the correct IPD setting, done the measure tool and checked that with my manual measurement of my IPD using a rules/mirror. What I'm basically trying to ask is wether this is just normal for everyone.
I have a 3D printer (and scanner) and reverse engineered my lens cups. I removed my lenses from the original A-cups and placed them in my modified cups with the lens at the correct spacing for my IPD (71mm). The made a big improvement to the peripheral image clarity. Now if I look (my moving my eyes) to the edge of the oculus window, only the very edge is slightly blurred. Everything else is sharp. When looking forward, it's much better now.

With the DK2 in it's current state, as soon as you solve or improve one thing, the next is pretty close behind. The resolution, even at 2560 x 1440, still feels low especially now I've tweaked my lenses :) Having said that when I got hooked on elite in 84 we only had monochrome vector graphics with about 20 fps or less and it was still awesome.
 
I noticed when using the Rift, I have to move my head as looking at objects not in straight sight and turning my eye balls towards them remains blurry.

Well of course, to change focus when you move your eyeballs OR would need to detect their movement, this is simply not there.
 
Did you correct this in the software also? Don't you need to download and set the interceptor program after having done this? I ordered some of the 67.5 adjusters after measuring mine myself then having 2 other people do it with a ruler. All came up with the same result around 67.5 although the configuration tool keeps coming up with around 68.5. probably pretty easy to miss by a mm but for 14 bucks I will try it. I am under the impression though that I also need to adjust it with the interceptor program otherwise you are kind of looking in cross eyed ie: the opti grab (The Jerk)
 
Last edited:
Did you correct this in the software also? Don't you need to download and set the interceptor program after having done this? I ordered some of the 67.5 adjusters after measuring mine myself then having 2 other people do it with a ruler. All came up with the same result around 67.5 although the configuration tool keeps coming up with around 68.5. probably pretty easy to miss by a mm but for 14 bucks I will try it. I am under the impression though that I also need to adjust it with the interceptor program otherwise you are kind of looking in cross eyed ie: the opti grab (The Jerk)

Well its a bit weird. I originally set my IPD value using the Oculus utility value during Premium Beta. but I now find if I use that value it seems like everything is too far away since version 1.0. I read another thread where they were saying that the IPD value only seems to adjust how big you are. Your perception of your own size, so I now have it set to a value less than my real IPD which feels right. I measured my IPD using Oculus utility, digital callipers and compared it with the value my optician gave me. All values seem to be about 70.4 +/-0.1 so that what my lenses are at now with the modified cups I made. I haven't played with the Interceptor program, although it makes sense that I should do this also. At the moment it all seems really nice and comfortable though and the old saying 'if it ain't broke, don't fix it ' springs to mind. If I read some really compelling evidence about what a massive difference it makes, I might give it a go, otherwise I probably won't bother.
 
In real life most of us have a very wide field of view and the biggest portion is of course not focused and not sharp.
We either turn our head, but most frequently rather turn our eye balls to focus on things.

I noticed when using the Rift, I have to move my head as looking at objects not in straight sight and turning my eye balls towards them remains blurry.
Of course moving the head and entering the object makes it sharp and of course there is an area where no head movement is required but it feels quite small.

Does anyone else have this? Is this related to IPD ? I have the correct IPD setting, done the measure tool and checked that with my manual measurement of my IPD using a rules/mirror. What I'm basically trying to ask is wether this is just normal for everyone.

Actually in real life we usually turn our eyes, then immediately afterwards we turn our head.

What is your IPD? The further away you are from the standard 64, there more issues you'll have with blurriness.
 
Double checked and my earlier post was incorrect.

I do get slightly blurry text on the periphery, right out on the edges but my eyes never get that far across during normal play. Its not chromatic aberration, just a bit blurry.

One thing I have noticed since paying more attention to it is the quality of the text. I don't use DSR so the text is slightly blurry but I can easily live with it. What I have noticed is the blurriness is not constant.
If I hold my head very still then the text is at it worst. If I put even small movements into my head and concentrate on the text, it sharpens up enormously, the pixilation/screen door type effect that causes the edge blur basically disappears. Until I stop head movement again.

Basically the rift for me draws moving text far sharper than static text. The crawling ants AA effects are also far less pronounced with movement also.
 
One thing I have noticed since paying more attention to it is the quality of the text. I don't use DSR so the text is slightly blurry but I can easily live with it
You think DSR would make text more readable ? I figured there's only so much pixels on the rift screen and nothing we ca do about it, resolution wise that is then.
 
Back
Top Bottom