Seems I'm losing the battle against that dreadful enemy... Being the Aliasing.
I'm using the DK2, and I have a GTX980.
I've tried many experiment with the OR. Turn off the AA as a whole in game, as a reference.
From there, I started to increase AA level from in game. Check again, looking forward of me when docked ( a lot of lines that would be affected by AA and the text )
I oddly doesn't see any difference...
I increase it to MXAA2x... No difference... to 4x... No difference... so SMAA... No difference ( no difference from reference )
Then I go into the Nvidia control panel, link the game executable ( not the launcher, silly control panel ) and I Override any application setting, first try, 2x. ( restart game to see ) No difference... 4x, same result. and 8x... the same god damn result... I see stairs all over the freaking place.
Now I try the supersampling ( AA transparency ) First multisampling, then super sampling from 2x to 8x. ( for that one... I tried to keep the overriden AA 8x )
Yet I see no improvement what so ever...
What the hell I'm doing wrong?
Sure the fact you see the pixels very close would not help with the AA... But heck... I did a test, like tilting my head to force aliasing on a line ( top right, the notification, there is a line there a fat one at that ) And it does aliasing... But its not because of the pixels, as I see them "fading" to do that aliasing! I would expect it to be a full bright green line ( Yes I changed the color to be green for the Hud )
There would be no reason for it to not be since it's up close... Like taking 3 layers of pixels....
Please help.
Ill try to post screenshot later on.
Off
http://puu.sh/dORoH/119fcd2828.jpg
FXAA
http://puu.sh/dOROP/500ffaeb08.jpg
MSAA2x
http://puu.sh/dOSbT/0fc0311b3f.jpg
MSAA4x
http://puu.sh/dOSp9/d29087c38e.jpg
SMAA
http://puu.sh/dOSH1/260b87eeea.jpg
I'm using the DK2, and I have a GTX980.
I've tried many experiment with the OR. Turn off the AA as a whole in game, as a reference.
From there, I started to increase AA level from in game. Check again, looking forward of me when docked ( a lot of lines that would be affected by AA and the text )
I oddly doesn't see any difference...
I increase it to MXAA2x... No difference... to 4x... No difference... so SMAA... No difference ( no difference from reference )
Then I go into the Nvidia control panel, link the game executable ( not the launcher, silly control panel ) and I Override any application setting, first try, 2x. ( restart game to see ) No difference... 4x, same result. and 8x... the same god damn result... I see stairs all over the freaking place.
Now I try the supersampling ( AA transparency ) First multisampling, then super sampling from 2x to 8x. ( for that one... I tried to keep the overriden AA 8x )
Yet I see no improvement what so ever...
What the hell I'm doing wrong?
Sure the fact you see the pixels very close would not help with the AA... But heck... I did a test, like tilting my head to force aliasing on a line ( top right, the notification, there is a line there a fat one at that ) And it does aliasing... But its not because of the pixels, as I see them "fading" to do that aliasing! I would expect it to be a full bright green line ( Yes I changed the color to be green for the Hud )
There would be no reason for it to not be since it's up close... Like taking 3 layers of pixels....
Please help.
Ill try to post screenshot later on.
Off
http://puu.sh/dORoH/119fcd2828.jpg
FXAA
http://puu.sh/dOROP/500ffaeb08.jpg
MSAA2x
http://puu.sh/dOSbT/0fc0311b3f.jpg
MSAA4x
http://puu.sh/dOSp9/d29087c38e.jpg
SMAA
http://puu.sh/dOSH1/260b87eeea.jpg
Last edited: