Just another idea to slightly entice more people to play in CQC. Allow paintjobs, weapon and engine effects. Pretty standard. Might help.
Not nearly as much as:
etc etc ad infinitum. frontier has been given more than enough suggestions over time to completely revitalize this game mode and have it add to the overall scope of elite, shifting public impressions that the game is a big boring grind full of dull trade routes and scanning.
Not nearly as much as:
- Allow purchase of unlocked CQC ships in base game
- Award worthwhile materials/ credits to CQC winners
- Unlock higher ranks of NPC crew to hire directly based on your own CQC rank
- Offer NPC crew discounts based on CQC rank (sort of like an employee discount)
- Offer missions in base game for CQC rounds/ targets with scaling pay based on server population to bring players from one mode into the other.
- Offer CQC weapons in game
- Show server population and active games so players can pick the right mode or let players que for all modes.
- Allow players to fly empty servers while they wait for the game to start or allow them to cue up in the base game.
- NPCs in CQC.
- CQC waypoints that affect faction influence.
- Free to play CQC.
etc etc ad infinitum. frontier has been given more than enough suggestions over time to completely revitalize this game mode and have it add to the overall scope of elite, shifting public impressions that the game is a big boring grind full of dull trade routes and scanning.
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