Newcomer / Intro [Fighter Engineering] - Possible to choose experimental effect later on ?

Hi CMDRs,

Having acquired a good level in Exploration/Exobiology/Mining, I would now like to increase my Novice level as a Fighter.
For this, my choice was to start a Viper build from scratch and am currently starting to engineer it a bit.
(I had never tried the Viper yet ;-)
I started by grade 4 overcharged multi-canons, as not having all the material for grade 5.
For the same reason, I did not took the corrosive experimental effect.

So my question is : will it be possible to add this effect at a later stage or will I need to restart full engineering from scratch on new multi-cannons ?

Thanks in advance for any advice,
O7,

SparcT1
 
Hi Ashnak,
Yet another time, thanks for the advice !
Gave a try to my MCs this afternoon. Will continue a bit this evening, then will launch a materials quest.
So happy that experimentals may be applied/change anytime, even if you need to do do it from engineer only.
Cheers,
SparcT1.
 
I started by grade 4 overcharged multi-canons, as not having all the material for grade 5.
For the same reason, I did not took the corrosive experimental effect.

So my question is : will it be possible to add this effect at a later stage or will I need to restart full engineering from scratch on new multi-cannons ?

Important caveat: if you engineer your guns to Grade 5, only Tod or Marsha would be able to apply special effect later on.

Zacariah can do Multi-cannons only to Grade 3, so he can't do it on G5. You will have to downgrade your Multis to G3 for Zac to apply effects.
Zac can do it on Frags G5
.

EDIT
Never mind, I was wrong. See below.
 
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Important caveat: if you engineer your guns to Grade 5, only Tod or Marsha would be able to apply special effect later on.

Zacariah can do Multi-cannons only to Grade 3, so he can't do it on G5. You will have to downgrade your Multis to G3 for Zac to apply effects.
Zac can do it on Frags G5.
That is not correct. Any engineer that does any grade of modification can apply the experimentals regardless of applied grade. I do that all the time - engineer most of the stuff on my carrier and then go to Grandma Sparkles, for example, to apply experimentals. Felicity is a nice catch-all for shield boosters, engines, FSD, and power plant experimentals.
 
Important caveat: if you engineer your guns to Grade 5, only Tod or Marsha would be able to apply special effect later on.

No, that is wrong.

Any engineer you have unlocked and has that particular blueprint can do the special effect modifications you want.

After all you can apply special effects at Grade 1, which I will do if engineering on site rather than remotely.
 
That is not correct. Any engineer that does any grade of modification can apply the experimentals regardless of applied grade. I do that all the time - engineer most of the stuff on my carrier and then go to Grandma Sparkles, for example, to apply experimentals. Felicity is a nice catch-all for shield boosters, engines, FSD, and power plant experimentals.

No, that is wrong.

Any engineer you have unlocked and has that particular blueprint can do the special effect modifications you want.

After all you can apply special effects at Grade 1, which I will do if engineering on site rather than remotely.

Then I stand corrected.

I absolutely had a problem or two of that kind, but now seems like it was "this is legacy engineering, I can't apply effect". I knew it was something, but it was long time ago... :(

Thank you!
 
That is not correct. Any engineer that does any grade of modification can apply the experimentals regardless of applied grade. I do that all the time - engineer most of the stuff on my carrier and then go to Grandma Sparkles, for example, to apply experimentals. Felicity is a nice catch-all for shield boosters, engines, FSD, and power plant experimentals.
Aunty Farseer is indeed a great one stop spot.
 
Thanks all,
@Doctor Dread : No worries - game evolves so what is right at a time may become different later on.
Also the more answers I got, the more questions I have ;-)
When you say that corrosive shells does not stack, what is the reason why ? Experimental effects have no effects on power draw or anything else I guess, except the effect by itself. My target is to add this effect on 2 C2 G5 overcharged MCs. It seems a common best practice, so why should it be avoided ?
Also, Is it possible to engineer from blueprint on a fleet carrier without having a shipyard service active, meaning, is the default owner shipyard sufficient ?
(that would be great !)
 
Corrosive can apply the armor debuff on your enemy once, not multiple times. So it makes no sense to have it on multiple guns. It applies the debuff for a certain amount of time, not over and over per shot. It is a flat debuff that simply does not stack.
 
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