Financial analysis of a game dev process

I posted this in the Elite Dangerous section as a response to a specific post.
It occurs to me that it would be negligent of me not to post it here as well.

AI War, a fairly niche game by an, at the time, small indie developer, was released first independently, then on impulse, then Desura and then Steam (I think - something like that)

For those interested, here is a link to an analysis of their sales and so-on, over the lifetime of the game so far. It is information intended to benefit other developers.

http://christophermpark.blogspot.co...stopherMPark-Blog+(Christopher+M.+Park+-+Blog)

:)
 
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