@Queex
Step 1 : DSS the Body
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(The blue areas are your Target areas, anything else is Terrain - this specific Body has only 1 Biological type, thus no Filters are listed on top in DSS - otherwise they are)
Step 2 : when multiple types of Biologicals are present, make sure you have the Controls setup to toggle through them in DSS (they're new and in the Ship Controls -> DSS)
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(I use : Mouse to move the DSS, Left Mouse to switch front/back of Planet, Middle Mouse wheel Up/Down to toggle through Filters, Right Mouse to fire probes)
Step 3 : descend down onto Planet into blue area. Toggle Analysis/Combat mode to identify smoother landing areas (smooth terrain is your friend, ugly mountains not so much)
Step 4 : if only 1 Biological is indicated, chances are it might be Bacteria... otherwise you'll get names and can look them up in the Codex to get a rough idea
In my example, it turns out to be Bacteria Colonies.... that means you're looking for flat and discolored/patterned spots on the Ground.
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(Note that I have the Composition Scanner Reticule as a search helper, as it'll flash when moving over something that can be scanned - very useful helper)
Step 5 : You can Composition scan it first and land next to it to disembark.
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(I got me some Bacteria I didn't have scanned yet)
Step 6 : get out and Sample it with the Sampling tool of the Artemis Suit (reminder : only the Artemis Suit comes with the Sampling Tool - the Flight Suit or any other Suit would be useless for this task)
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(pulsing it will highlight anything Scannable nearby - Green indicates either 1st Sample or sufficient Genetic Diversity for 2nd and 3rd (final) scan)
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(1st Sample successful)
Being close to the same Bio type but with insufficient distance (Genetic Diversity) will show up when close as well.
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Step 7 : get sufficient distance (Codex entry will tell exactly how far needed) and sample the mandatory 2nd and final 3rd time to attain the Data. If pulsing the next nearby Bio of the same type is blue, distance is insufficient.
Doing so is often the most easy from the Ship... maintain 200m or less Altitude and seek the next matching visual mark of the type of Bio you need.
Note that after the 1st and 2nd Sample, you'll have HUD Markers for the precise sampling locations in your HUD on foot + distance. This can be helpful for orientation anytime you're on foot.
Caution : if there's other types of Biologicals Present, pulsing the Sampling tool will indicate them in a different color - and getting close enough for a scan will issue a warning (existing incomplete samples will be destroyed if a separate new one of different type is sampled)
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(3rd Sample successful)
Step 8 : Don't panic that you can't find anything in your Inventory or Transactions! Sampling Data is stored similar to Universal Cartographics Data and is essentially invisible.
Head to the nearest Vista Genomics store at a Station or Planetary Installation to sell the Data. Unsure about Outposts having these at all.
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After sale, enjoy your Rank progression as an Exobiologist.
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Overall tips :
- overview and visual range on foot is rather poor and the Sampling Tool Pulse Range is very limited
- SRV Wave Scanner does not react to new Biologicals - but you'll travel much faster and have a better view (Turret View improves that even further)
- Visual Search from the Ship is clearly the fastest overall to identify Biologicals or quickly move to the 2nd and 3rd Sample,while the Composition Scanner Reticule is an excellent helper to detect anything useful
- the Composition Scanner Reticule on the SRV while driving in Turret mode works similar and it has the advantage of being able to move it around freely to detect Biologicals; best to have it in a separate 2nd Fire Group in the SRV to deconflict it from the Data Link Scanner
- with a little practice and at low Altitude (for me, <200m works the best at Ultra Graphics Settings), new Bios or 2nd/3rd sampling locations can be quickly identified
- Night Vision can be used to increase contrast of on-surface items even in daylight locations to assist finding stuff
- Flat (smooth) areas on the Ground are where things seem to be most often ,so seeking larger areas of that smooth Terrain appears to be helpful to quickly find more things to scan
- keep in mind that the Sampling Tool draws alot of Suit energy - with an unengineered Suit, taking a single Sample consumes roughly 10% of the Suit Reserve... so be careful not to continue Sampling when your Suit Energy is low already!
- in SRV or on foot and lost in rough terrain? If no high ground or vantage point is available nearby, remember you have the Vanity Camera. This can be very helpful for orientation
- as a reminder : whereas Horizons had a very limited amount of Biological Sites, the new Planets will have Millions of them scattered all over their blue areas; expect some patches or isolated Bios from every few hundred meters upto spread out roughly 1-2km tops in most cases