Guide / Tutorial Finding Icy Deep Core to Mine

OK. There are a lot of "tutorials" about Deep Core Mining and they all have the same thing in common from what I have seen. When there is video, it is only of the ice ball when it is glowing and the instructions are to look for things that have that same glow. Problem is that not everyone has a top of the line gaming machine with a top of the line GPU connected to a top of the line monitor.

So. Here are my humble offerings. I will show an ICY Asteroid in a planetary ring, both when it is glowing, and when it isn't, using a lower end GPU (Dell GTX 745 OEM) and a better and probably more mainstream GPU (ZOTAC 1050 TI OC).

First the 745. --->>> https://drive.google.com/open?id=1Nd3UpC6BGNhbMbO8oaj-b6W-2LThH2o5 <<-----
Now the 1050 --->> https://drive.google.com/open?id=1GMGiuenIUFG0oe-En4R_3Gk5xO6w0HPw <<-----

The point is that the "color" isn't what is important. The BRIGHTNESS is the point. BUT, there can be ice balls that are just as bright, and not have cores so how to you figure that out.
If it meets #1 below and it causes a secondary glow to the stuff around it while you are some distance away from it, take a closer look.
1st SHAPE.. The videos show the correct "shape" for working in icy rings looking at ice balls.
2nd visible Fissures... The same shape can glow just as bright but if it doesn't have fissures, it won't have a core. BUT,, it could have surface or sub-surface deposits but as yet I have not figured out a fool proof method beside prospecting it to make the distention. It seems like if it is the right shape and the right brightness and it causes a secondary glow to the surrounding common ice balls, then it is a good candidate for having something high value that you can recover but maybe not be a DC. If you have plenty of limpets, shoot it and see.


In the examples both videos are of the same icy ball from slightly different angles. I show with and without lights and with and without Night Vision. I think Night Vision no lights is best but I suspect that is going to depend on your monitor. I get my distance by using the lights. If I have Night Vision on and the Lights are lighting the object, if I turn the lights off if there are Fissures, they should be easy to see at least on an ice ball. If the lights don't light it up, you may not be close enough to see the fissures with a low end GPU and/or monitor.

If you can play both videos at the same time side by side you really get to see the differences.

I hope someone will make similar video of a rocky body and a metallic body showing the shape and what the fissures look like without the PWS making it glow.

YMMV
Enjoy
 
Yep. Shape is key.
Only trouble is getting your eye in so you can spot one before you get totally racked off with the process.
Oh, and don't get bored and go off to do something else for a week, you will lose all the skill you gaimed. You must keep at it till you can spot them properly.
 
Yep. Shape is key.
Only trouble is getting your eye in so you can spot one before you get totally racked off with the process.
Oh, and don't get bored and go off to do something else for a week, you will lose all the skill you gaimed. You must keep at it till you can spot them properly.
I think there is also value in moving slow. A lot of the videos show the player zipping around in boost. I seem to need at least three pulses of the PWS before I become convinced that something is both bright enough and maybe the right shape. Night Vision distorts the shape, especially at a distance.
 
Ok. The first two links may stop working so here is a new link that leads to 6 short videos.
--->>> https://drive.google.com/open?id=1-LJ_nt8vjmOOp3CeIdy0IOO0IAkmRmvx <<----
The AA set are the ones from the first post.
BB set is video of two different DC ice balls less than 3 km apart and less than 12 km from my last mined DC.
CC set is the same ice ball sort of like the AA set except the ambient light is significantly different so it makes the ice balls look different and makes the fissures a bit more difficult to see on the low end GPU. If it says MAC, it is the low end GPU.

To be clear. Both accounts have the same graphics setting in the game, and the same graphics settings in OBS that is doing the recording and I am posting the raw video. Not video I have edited with anything. Both my Monitors are HP 27 WM with the same settings.

Final notes.
I find that the low end GPU is better at seeing the brightest stuff at a distance when Night Vision is ON no matter if the ring is in the dark or the light.
The 1050 may be slightly better with Night Vision OFF and is definitely better with NV OFF when the ring is dark.

I think this should be enough now that anyone can get into an Icy Ring and find the DC snow balls.
Happy ICE mining.
YMMV
 
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The pulse wave scanner identifies them at a distance. They glow brighter than most, then the shape should identify them as potential candidates. Next, you fly up to them and look for the fissures, which you can clearly see in your first video at 3.48 and in the second video at 25 secs (right side). It looks like a white potato print of a running man. they show better on the dark side. If they get too much star light on them and you're close, they turn green. That's all you need to look for. If the rock doesn't have the clearly identifiable fissures, it doesn't have a core to mine.There's no point in using your wave scanner when you're close up because you get all sorts of weird effects, and you can see whether it has the fissures anyway
 
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Ok. I have put up a couple of more pictures D1 and D2 in the series.
This is a snowball that can fool you. Unless you get it in profile, it looks very much like the right shape and even has some fake fissures.
 
I think you're getting fissures and surface deposits mixed up or something else. Those photos don't show anything like fissures. Fissures can be seen from a distance. They're more or less white, like the shape of a running man. In murder films, the police draw the outline of the body in chalk. It looks a bit like that. When the star light is shining on them, you have to get much closer to see them, and they're green, slightly darker than the surrounding white rock. You can hardly see them with your pulse wave scanner on, so don't use it when you're checking a rock.
 
On the last pics. I showed to shape of the snowball with the first one. Nothing anything else.
In the second picture there is a whitish marking visible only in night vision mode on ONLY one flat surface that if you don't know what a real fissure looks like can fool you into thinking it is a fissure. I said it was fake.
The other piece here in this whole thread I have been trying to make the point that not everyone has high end GPU's that show the real fissures from a distance. On a lower end GPU if you are not within ship light range, that fake fissure could fool you.
 
Ok. The first two links may stop working so here is a new link that leads to 6 short videos.
--->>> https://drive.google.com/open?id=1-LJ_nt8vjmOOp3CeIdy0IOO0IAkmRmvx <<----
The AA set are the ones from the first post.
BB set is video of two different DC ice balls less than 3 km apart and less than 12 km from my last mined DC.
CC set is the same ice ball sort of like the AA set except the ambient light is significantly different so it makes the ice balls look different and makes the fissures a bit more difficult to see on the low end GPU. If it says MAC, it is the low end GPU.

To be clear. Both accounts have the same graphics setting in the game, and the same graphics settings in OBS that is doing the recording and I am posting the raw video. Not video I have edited with anything. Both my Monitors are HP 27 WM with the same settings.

Final notes.
I find that the low end GPU is better at seeing the brightest stuff at a distance when Night Vision is ON no matter if the ring is in the dark or the light.
The 1050 may be slightly better with Night Vision OFF and is definitely better with NV OFF when the ring is dark.

I think this should be enough now that anyone can get into an Icy Ring and find the DC snow balls.
Happy ICE mining.
YMMV
Ok. Some keep missing the point of this thread. GPU quality effects what you are going to see.
Here is the best I can do to make that clear.
If the ship in the video is Carefree, the GPU is a Dell 745 OEM.
If the ship in the video is Pioneer, the GPU is a Zotac 1050 TI OC
 
It's obvious that if you sit at 1.5km from the rock, a better resolution will help you to identify the fissures more easily, but why would you do that? You see the rock glowing extra bright on your pulse wave scanner, so it's a good candidate for investigation. You fly towards it checking that it's not the wrong shape until you're right next to it, where you can see the fissures whatever resolution you have. Fire a prospector to see what's in it and Bob's your uncle. It's as simple as that.
 
I think you're getting fissures and surface deposits mixed up or something else. Those photos don't show anything like fissures. Fissures can be seen from a distance. They're more or less white, like the shape of a running man. In murder films, the police draw the outline of the body in chalk. It looks a bit like that. When the star light is shining on them, you have to get much closer to see them, and they're green, slightly darker than the surrounding white rock. You can hardly see them with your pulse wave scanner on, so don't use it when you're checking a rock.
Have you changed your mind???
 
I'm not sure what your point is, but even with low resolution, fissures can be seen from some distance. Let's put it into simple steps:
1. Use the pulse wave scanner to identify brightness for likely candidates.
2. Look at the shape. See if you can eliminate by wrong shape while you fly towards it.
3. Look for the white man shape of the fissures while you get close enough.
4. When your nose bumps the rock and you still see no fissures, which now are more likely to be green, go and find another rock.

What I'm saying is that sitting in front of the rock trying to use a pulse wave scanner to assess the brightness or patterns is a complete waste of time when you can clearly see whether it has fissures or not. The patterns and brightness will be different for every monitor and graphics card anyway.
 
I'm not sure what your point is, but even with low resolution, fissures can be seen from some distance. Let's put it into simple steps:
1. Use the pulse wave scanner to identify brightness for likely candidates.
2. Look at the shape. See if you can eliminate by wrong shape while you fly towards it.
3. Look for the white man shape of the fissures while you get close enough.
4. When your nose bumps the rock and you still see no fissures, which now are more likely to be green, go and find another rock.

What I'm saying is that sitting in front of the rock trying to use a pulse wave scanner to assess the brightness or patterns is a complete waste of time when you can clearly see whether it has fissures or not. The patterns and brightness will be different for every monitor and graphics card anyway.
REMEMBER everyone this is only for the ICY BALLS. The metal and rocky ones have a different shape and different shaped fissures. The only common thing is the "brightness" your GPU and monitor combination are able to show you.
And I never said that someone should sit on top of the icy ball pulsing the Wave Scanner to find fissures.
I did the PSW to demonstrate that the "color" is not the important thing because it varies from pulse to pulse and GPU to GPU and probably from monitor to monitor and will be influenced by the individuals color vision acuity..
The "brightness" in comparison to the other things that light up during that single pulse, especially at a distance, is the first indication that it might be a good thing to look closer at. I have deliberately stayed away from naming a "color" because color blind people don't see the same colors the rest of us do.

I have also shown two different "man shapes" though most everyone else calls it "popped popcorn kernel (my fav) or popcorn ball shape". "Lying George" has a hook nose while the right shape has a more bulbous rounded nose. "Lying George" also has a feature on it that, under NV and the right ambient light, can fool you into thinking there is a fissure. But it ONLY HAS ONE. The real shape will have multiple fissures and depending on the GPU and probably monitor and any changes you have made to your HUD setting and what if any color blindness you may have, may or may not appear "green" but they will ALWAYS have the same shape and I tried to show those shapes. I have not named a color (it isn't green) for the fissures because the color isn't important. Only the shapes.

I wrote this for someone just starting out and I suggested ALWAYS getting close enough to shine the ships lights on it because at that distance, It should not matter what your GPU is, or what your monitor is, or what you have done to the HUD color settings or if you have some color blindness. You will see the fissures if they are there.
Once someone gets used to what their GPU/Monitor is going to show them as the "brightness" and they have gotten good at identifying the shape at a distance, and they have gotten good at picking out the real fissures, THEN they can experiment with backing away from a known fissure so they can figure out how close they have to be to see the fissures. For those that are obsessed with speed so they can get amazing CR/HR numbers, being able to see the fissures at a distance would be a good thing.

But, they have to have the basics first.

I expect this to be my last post here. Like the thread I started a couple years ago about alternate input devices, which I needed because I had some minor hand disabilities making tiny top hat controls a problem, this thread keeps getting dragged back to what one individual thinks is what is right for everyone because the color they see is the color they think everyone will see. They might need to try on different colors of sun glasses and see what happens. That is kind'a like what happens when someone is color blind or has cataracts or other eye lens issue or some kinds of macular degeneration.

YMMV
 
This will be my last post in this thread. I have written at least three times I think about a friend who has dementia and severe diabetes.
One of the threads on input devices about large key keyboards I mentioned that his fingers are basically numb because of sticking them so many times to check his sugar levels. He also has diabetic neuropathy that besides affecting all the stuff it usually affects, it is making his hands and fingers numb.
In the thread about WING MINING I had to talk about him because he can follow directions but cannot remember complex actions because of the dementia. So I have VA commands that all he has to do is say the name of his ship (He fly's in the good ship Carefree when he visits) and the same command I gave Pioneer to get the same actions and he watches the buttons I push on my CP-48 and he pushes the same buttons on the large key CP-48 for Carefree.
This thread came about because I finally got him over to the house and in the course of trying to teach him to mine, I found out that he doesn't see the same colors I see.
Diabetic Retinopathy Symptoms
You can have diabetic retinopathy and not know it. This is because it often has no symptoms in its early stages. As diabetic retinopathy gets worse, you will notice symptoms such as:

  • seeing an increasing number of floaters,
  • having blurry vision,
  • having vision that changes sometimes from blurry to clear,
  • seeing blank or dark areas in your field of vision,
  • having poor night vision, and
  • noticing colors appear faded or washed out losing vision.
Diabetic retinopathy symptoms usually affect both eyes.

AND Cataracts.

Signs and symptoms of cataracts include:

  • Clouded, blurred or dim vision
  • Increasing difficulty with vision at night
  • Sensitivity to light and glare
  • Need for brighter light for reading and other activities
  • Seeing "halos" around lights
  • Frequent changes in eyeglass or contact lens prescription
  • Fading or yellowing of colors
  • Double vision in a single eye
He remembers what the colors used to look like and when I would tell him to look for some color that I could see on his monitor, he would tell me that the color wasn't there. When I would point to the object on the screen he would call it a different color than what I was seeing.

So I set out to do a tutorial on the ICY DEEP CORE that didn't include naming colors.

YMMV
 
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