OK. There are a lot of "tutorials" about Deep Core Mining and they all have the same thing in common from what I have seen. When there is video, it is only of the ice ball when it is glowing and the instructions are to look for things that have that same glow. Problem is that not everyone has a top of the line gaming machine with a top of the line GPU connected to a top of the line monitor.
So. Here are my humble offerings. I will show an ICY Asteroid in a planetary ring, both when it is glowing, and when it isn't, using a lower end GPU (Dell GTX 745 OEM) and a better and probably more mainstream GPU (ZOTAC 1050 TI OC).
First the 745. --->>> https://drive.google.com/open?id=1Nd3UpC6BGNhbMbO8oaj-b6W-2LThH2o5 <<-----
Now the 1050 --->> https://drive.google.com/open?id=1GMGiuenIUFG0oe-En4R_3Gk5xO6w0HPw <<-----
The point is that the "color" isn't what is important. The BRIGHTNESS is the point. BUT, there can be ice balls that are just as bright, and not have cores so how to you figure that out.
If it meets #1 below and it causes a secondary glow to the stuff around it while you are some distance away from it, take a closer look.
1st SHAPE.. The videos show the correct "shape" for working in icy rings looking at ice balls.
2nd visible Fissures... The same shape can glow just as bright but if it doesn't have fissures, it won't have a core. BUT,, it could have surface or sub-surface deposits but as yet I have not figured out a fool proof method beside prospecting it to make the distention. It seems like if it is the right shape and the right brightness and it causes a secondary glow to the surrounding common ice balls, then it is a good candidate for having something high value that you can recover but maybe not be a DC. If you have plenty of limpets, shoot it and see.
In the examples both videos are of the same icy ball from slightly different angles. I show with and without lights and with and without Night Vision. I think Night Vision no lights is best but I suspect that is going to depend on your monitor. I get my distance by using the lights. If I have Night Vision on and the Lights are lighting the object, if I turn the lights off if there are Fissures, they should be easy to see at least on an ice ball. If the lights don't light it up, you may not be close enough to see the fissures with a low end GPU and/or monitor.
If you can play both videos at the same time side by side you really get to see the differences.
I hope someone will make similar video of a rocky body and a metallic body showing the shape and what the fissures look like without the PWS making it glow.
YMMV
Enjoy
So. Here are my humble offerings. I will show an ICY Asteroid in a planetary ring, both when it is glowing, and when it isn't, using a lower end GPU (Dell GTX 745 OEM) and a better and probably more mainstream GPU (ZOTAC 1050 TI OC).
First the 745. --->>> https://drive.google.com/open?id=1Nd3UpC6BGNhbMbO8oaj-b6W-2LThH2o5 <<-----
Now the 1050 --->> https://drive.google.com/open?id=1GMGiuenIUFG0oe-En4R_3Gk5xO6w0HPw <<-----
The point is that the "color" isn't what is important. The BRIGHTNESS is the point. BUT, there can be ice balls that are just as bright, and not have cores so how to you figure that out.
If it meets #1 below and it causes a secondary glow to the stuff around it while you are some distance away from it, take a closer look.
1st SHAPE.. The videos show the correct "shape" for working in icy rings looking at ice balls.
2nd visible Fissures... The same shape can glow just as bright but if it doesn't have fissures, it won't have a core. BUT,, it could have surface or sub-surface deposits but as yet I have not figured out a fool proof method beside prospecting it to make the distention. It seems like if it is the right shape and the right brightness and it causes a secondary glow to the surrounding common ice balls, then it is a good candidate for having something high value that you can recover but maybe not be a DC. If you have plenty of limpets, shoot it and see.
In the examples both videos are of the same icy ball from slightly different angles. I show with and without lights and with and without Night Vision. I think Night Vision no lights is best but I suspect that is going to depend on your monitor. I get my distance by using the lights. If I have Night Vision on and the Lights are lighting the object, if I turn the lights off if there are Fissures, they should be easy to see at least on an ice ball. If the lights don't light it up, you may not be close enough to see the fissures with a low end GPU and/or monitor.
If you can play both videos at the same time side by side you really get to see the differences.
I hope someone will make similar video of a rocky body and a metallic body showing the shape and what the fissures look like without the PWS making it glow.
YMMV
Enjoy