Steady on, guys. Deep breaths, eh? I've found this a friendly forum so far.But what would i know - it's only me we're talking about, perhaps i should bow to your oft-stated superior knowledge of my gameplay.
For what it's worth, knowing I'm not exactly yer kick-ass combat pilot yet, dynamically speaking both the points of view have merit, just depending on the style of the pilot. If the big ship you're attacking (or that's attacking you) lacks maneouvrability and you're in something smaller and more nimble then the world should be your oyster. Transversal velocity (sorry: EVE player here) is a killer for big ships because they can't hit what they, or their weapons turrets, can't keep up with.
On the other hand, being further away makes you a visibly smaller target and thus harder to hit by a manually controlled weapon (assuming the computer doesn't simply cheat and make its aim perfect, which I think we can say it doesn't, as a rule). Not to mention that a forward-mounted laser emitter only 'aims' based on the orientation of the ship it's mounted on, and that can translate the most dextrous mouse movements into lumbering and swinging around. I assume again that the game models this too.
In EVE - a game which, while not at all the same as FFE, still has a fairly logical combat system (modelling sensor cross-sections, sensor resolution, relative speeds, weapon tracking speeds and all sorts) - I have two good chances in combat: either be very far away and shoot from a distance; or be close up and moving very fast.
The only thing I can't really comment on - because I've never used one - is how turrets on the bigger ships work in FFE. Do NPC ships mount them, and if so, how fast and accurate are they?