Finding rare metals and materials

Hi all,

Has anyone got any hints or tips on finding mercury and technetium on landable planets? I'm out in the black, planning on circumventing the galaxy and would love a bigger jump range! Although it's been pot luck so far as to the materials I find on planets. Are certain planets or moons more likely to have these materials and if so, how can I identify them?

Thanks in advance!
 
Sadly, I think it's somewhat randomised, though some planets are deemed 'pristeen' and for the first 15 mins, at least, give up the goods :)
 
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I've found most of them on High Metal Content planets since they are very common.
PS:There is one at Kremain(Kremain-1 I think) not far from LHS 3447.
 
Actually john willi, I think you'll find the randomisation only happens once on first discovery. Once you have a world's "signature" mix of materials, everyone who visits afterwards will find the same mix of materials.

EVERY landable rocky or HMC world has Phosphorus, Sulphur, Carbon, Iron and Nickel as basic resources.
Metal-rich worlds don't have the P,S or C. They still have Iron and Nickel as basics.

After that you're into the 3/2/1 rule.
3 from Common: Vanadium, Zirconium, Zinc, Arsenic, Selenium, Manganese, Chromium, Germanium
2 from Rare: Mercury, Tungsten, Molybdenum, Cadmium, Niobium, Tin
1 from Very Rare: Technetium, Polonium, Yttrium, Antimony, Tellurium, Ruthenium

The Very Rare ones tend to be found in Metallic Meteorites, but they have been known to spew from all the other material sources as a (rare) random drop.
One thing I've noticed about Metallic Meteorites is that you might find a cluster of 3 of them together around 1/3rd of the time you find them. That's when you're more likely to get one or more very rare materials simply because you get 3 pulls of the RNG instead of 1. :)

stocko, the materials you need for boosted jump range are Vanadium, Germanium, Niobium, Cadmium, Arsenic, Yttrium and Polonium.
2 Vanadium + 1 Germanium = +25% jump range boost for the next jump.
1 Vanadium + 1 Germanium + 1 Cadmium + 1 Niobium = +50% jump range boost for the next jump.
1 Arsenic + 3 Niobium + 1 Yttrium + 1 Polonium = +100% jump range boost for the next jump.

I find Cadmium and Polonium tend to be the limiting materials. I can find quantities of the others on various worlds, but for some reason Cadmium and especially Polonium are harder to find than the rest.
 
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Good information everyone, thanks. I'm also wondering if it matters as to where I land on the planet too. For instance, if I land next to what's been an obvious meteor strike, should I find more metallic meteorites there than on another part of the planet? I'm going to experiment, off for a drive now!

EDIT: Oops, didn't realise how strong this moon's gravity was! Now I have to try to circumnavigate the galaxy with 71% hull haha! Oh well, that'll teach me to look at the g of the planets and moons in the future!
 
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Actually john willi, I think you'll find the randomisation only happens once on first discovery. Once you have a world's "signature" mix of materials, everyone who visits afterwards will find the same mix of materials.

EVERY landable rocky or HMC world has Phosphorus, Sulphur, Carbon, Iron and Nickel as basic resources.
Metal-rich worlds don't have the P,S or C. They still have Iron and Nickel as basics.

After that you're into the 3/2/1 rule.
3 from Common: Vanadium, Zirconium, Zinc, Arsenic, Selenium, Manganese, Chromium, Germanium
2 from Rare: Mercury, Tungsten, Molybdenum, Cadmium, Niobium, Tin
1 from Very Rare: Technetium, Polonium, Yttrium, Antimony, Tellurium, Ruthenium

The Very Rare ones tend to be found in Metallic Meteorites, but they have been known to spew from all the other material sources as a (rare) random drop.
One thing I've noticed about Metallic Meteorites is that you might find a cluster of 3 of them together around 1/3rd of the time you find them. That's when you're more likely to get one or more very rare materials simply because you get 3 pulls of the RNG instead of 1. :)

stocko, the materials you need for boosted jump range are Vanadium, Germanium, Niobium, Cadmium, Arsenic, Yttrium and Polonium.
2 Vanadium + 1 Germanium = +25% jump range boost for the next jump.
1 Vanadium + 1 Germanium + 1 Cadmium + 1 Niobium = +50% jump range boost for the next jump.
1 Arsenic + 3 Niobium + 1 Yttrium + 1 Polonium = +100% jump range boost for the next jump.

I find Cadmium and Polonium tend to be the limiting materials. I can find quantities of the others on various worlds, but for some reason Cadmium and especially Polonium are harder to find than the rest.


Thank you genius, though it's Strangepork to you. Really appreciate that info btw CMDR. :)
 
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