I think salvage was considered mainly illegal in the Firefly TV series as well. The heroes were required to change the codes or sell them on the black market or some such, if I recall correctly.
I think you should be able to earn a 'salvage permit' from the insurance people that basically allows you to pick up this USS stuff (on behalf of the insurance people) without being busted by the cops. If you have this permit then they are listed as 'Salvaged' instead of 'Stolen' (which remains if you don't have the permit).
Agreed. There should be salvage as well as illegals.
Having the cargo found in space illegal creates the role of Smuggler. Find an outpost that has a Black Market and profit.
Having the cargo found in space illegal creates the role of Smuggler. Find an outpost that has a Black Market and profit.
I wouldn't mind having "hidden" cargo holds that don't hold very much, but allow you to sneak 4-8 tons of illegal salvage past the scanners. Make them like shield generators, and only allow 1 module per ship. Make them also only available in anarchy systems for big credits. Doesn't make it viable, but it would be nice to be able to grab some rare artwork that a Bounty target jettisoned and make some extra cash on the side.
Smuggling can be profitable sure, but it's a tough task to pull off. There shouldn't be a win button, but some hidden cargo holds would add some spice to the mix. Also if you limit a ship to one hidden hold per vessel, and only allow very minute ammounts to be hidden in said holds, it would just be a nice touch.