Finding unclaimed loot and picking up ejected loot should not be considered a crime

Quite frustrating really. Some one didn't want their cargo, they jettison. I want that cargo, so I pick it up.

How is that illegal?
 
Maybe the stuff you found floating around was stolen from someone else previously. Just because you happened to find it and scoop it up doesn't magically unstole it. I don't know if unstole is actually a word but you get my drift.
 
I think salvage was considered mainly illegal in the Firefly TV series as well. The heroes were required to change the codes or sell them on the black market or some such, if I recall correctly.
 
I think there could be a mixture of legal and non legal goods to be found. But I don't agree all jettisoned cargo should be free to pick up by anyone. Doesn't make any sense.

Generally speaking, the whole point of this mechanic is it's for smugglers and pirates. The problem is, new players don't understand this and get annoyed when they get a penalty, rather than accepting the reality of the situation and adapting to it (that is, learn how to smuggle goods).
 
I think you should be able to earn a 'salvage permit' from the insurance people that basically allows you to pick up this USS stuff (on behalf of the insurance people) without being busted by the cops. If you have this permit then they are listed as 'Salvaged' instead of 'Stolen' (which remains if you don't have the permit).
 
Having the cargo found in space illegal creates the role of Smuggler. Find an outpost that has a Black Market and profit.
 
I am perfectly happy with my free lootz only being worth 50% to sell at the (black) market.

Some RPGs enforce a 20% or 25% sell value for your free lootz, so this is pretty generous.

It is still free money.
 
I think salvage was considered mainly illegal in the Firefly TV series as well. The heroes were required to change the codes or sell them on the black market or some such, if I recall correctly.

That!!!! buying a module to scramble to Stolen code!
Pretty please!

- - - - - Additional Content Posted / Auto Merge - - - - -

I think you should be able to earn a 'salvage permit' from the insurance people that basically allows you to pick up this USS stuff (on behalf of the insurance people) without being busted by the cops. If you have this permit then they are listed as 'Salvaged' instead of 'Stolen' (which remains if you don't have the permit).

Also a great idea!
 
Abandoned cargo belongs to the system, and thus, the controlling faction.

I love the idea, as it provides a future opportunity for salvage permits to be earned for factions.

The main issue I see, though, is once you leave the system with these salvaged goods, others systems (not under control of the same faction) should see your salvaged cargo as legitimate. But, I just chalk it up to a current oversimplified "stolen goods" mechanic that can be upgraded later.

For now, it gives would-be smugglers something to salvage/haul.
 
It makes sense - when you find cargo in space, don't you notice there's wreckage nearby? Basically the cannisters are still registered to the destroyed ship. You have to actively "abandon" cargo to remove that tag.

I have no problem with it as is, but the above post also makes sense - a black market isn't going to pay full market value on stolen goods. Basically I think anyone should be allowed to return found cargo to any station for a finder's fee (10%), provided they don't have a wanted status. Licensed salvagers could get a higher return (25%+). Black market might pay more still (50%). I'd be fine with that kind of setup, too.
 
Unless you stole it (you attacked the ship that dropped it) such cargo should not be labelled stolen and should certainly not get you blown up. It should be counted as salvage when that is added to the game and before that, as a stop gap, just made standard cargo.

As it stands it's counter intuitive, off-putting to new players who don't know about it and unfair on everyone.
 
Agreed. There should be salvage as well as illegals.

Agreed. One of the first things I think they should change/fix.

- - - - - Additional Content Posted / Auto Merge - - - - -

Having the cargo found in space illegal creates the role of Smuggler. Find an outpost that has a Black Market and profit.

Why not just have a cargo mission that assigns illegal cargo?
 
Any cargo picked up should be salvage, regardless of whether you attacked the ship. And there should be lots of cargo canisters when a ship is destroyed. And you should be able to pick up the escape pod as slaves :)

And everything should be wire-frame. Ok not this.
 
I'd have to go with cargo dropped by people wanted in a given system should automatically be considered salvage. Any salvage picked up can be returned to a station on belonging to the controlling faction and sold less 10% to cover aforementioned criminals fines and bounties.

On the other hand, If the cargo is removed from that system, it then becomes "stolen," as it technically remains property of another party.

It gives a little extra incentive for bounty hunting, while maintaining a feasible smuggling/piracy approach.
 
Last edited:
I wouldn't mind having "hidden" cargo holds that don't hold very much, but allow you to sneak 4-8 tons of illegal salvage past the scanners. Make them like shield generators, and only allow 1 module per ship. Make them also only available in anarchy systems for big credits. Doesn't make it viable, but it would be nice to be able to grab some rare artwork that a Bounty target jettisoned and make some extra cash on the side.

Smuggling can be profitable sure, but it's a tough task to pull off. There shouldn't be a win button, but some hidden cargo holds would add some spice to the mix. Also if you limit a ship to one hidden hold per vessel, and only allow very minute ammounts to be hidden in said holds, it would just be a nice touch.
 
I wouldn't mind having "hidden" cargo holds that don't hold very much, but allow you to sneak 4-8 tons of illegal salvage past the scanners. Make them like shield generators, and only allow 1 module per ship. Make them also only available in anarchy systems for big credits. Doesn't make it viable, but it would be nice to be able to grab some rare artwork that a Bounty target jettisoned and make some extra cash on the side.

Smuggling can be profitable sure, but it's a tough task to pull off. There shouldn't be a win button, but some hidden cargo holds would add some spice to the mix. Also if you limit a ship to one hidden hold per vessel, and only allow very minute ammounts to be hidden in said holds, it would just be a nice touch.

Or make the black market a two-way street and have said "cubby holds" only available in Black Markets. Or select black markets in High Tech stations only.
 
Its a common issue in video games in general as a database or status can be triggered on an item and its in that state forever, but there should be some sort of mix that some things are just debris, but then again you can go to a platform or anarchy system and sell it so there is a work around. That always bugged me about Skyrim or Bethesda games - I sneak into a house, no one is around, no one has caught me, and I steal a cup but it turns red and I can't sell that cup with my other 9 cups I found out in the wilderness. Heck even ED has a more lore/legit reason for knowing it doesn't belong to you because its digitially coded to be your inventory item and if you are turning in someone else's inventory they can immediately tell. In that case though there could be a lesser payout for recovering debris (which I guess sort of is the blackmarket or sneaking in real fast).
 
Back
Top Bottom