Fire bindings change

Hi

Ok so we now have an analysis mode and a combat mode for the cockpit, yupp no problem there, key bindings all set up to swap between the 2 modes.

But please can we have 2 different fire bindings groups for each mode as its annoying as all hell to have to cycle through the discovery scanner/composition scanner fire bindings when I'm under pressure trying to swap between guns and missiles when some nasty person wants to take my precious away, equally as much when I'm in exproration/search mode, I dont need to cycle through the gun fire groups

Bill

<<<rapidily wearing out his quick swap button and sick of firing the discovery scanner instead of high powered cannon shots..... [mad]
 
+1, hoping for the same!
I also don't wanna see modules of the wrong mode in the HUD or receive messages about modules not working in this mode....
 
Yep, the amount of heat sinks I fire by mistake now...
Good idea, fingers crossed it can be implemented soon.
 
I’m loving all the error messages.

It’s like Bureaucracy Simulator 3000.

Maybe there should be some more added bits like “arm torpedoes” “fire torpedoes” as well as mode selectah.

Or we could have another mode where you can use the fire buttons for communications so we could have more ways to disable the thing we are trying to use.
 
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