Firewall settings?

Just a quick question about firewall settings. I've looked at my firewall settings and noticed the ED Launcher has an exception which allows it access through the firewall but the actual game executable doesn't. Do I need to create an exception manually for this as well? I've been through all the port forwarding stuff, but was just wondering about the firewall. Thanks
 
I don't think so. The game exe is run by the launcher and is classed as a child process which runs in the same session so the launchers firewall rules should apply. The same goes for UAC elevation.
 
I read a post somewhere that you see more commanders with the firewall switched off, so i tried it, but i now have it back on as i did not see any difference.
In fact since 1.04 patch i now see a lot more and my firewall is still switched on.
 
Hi All for those with a seperate firewall:

For those running a standard external Firewall, that does not have upnp turned on, grant internal access to external access on UDP ports 19364,3478. You will also need to allow port 80,443 for the launcher if you are not already for normal web browsing.

For those running a Palo-Alto here are the settings i have had to create to get the game to work:

I created a Service that i called "eliteports" that used ports 19364,3478 over UDP

I then created a policy that allowed anything internal to access any external ip using the application id's: "quic", "stun" and "unknown-udp" over the eliteports service i created first.

For the updates you will also now for 1.2 (didnt need before!) to allow the application "http-proxy" through your common web browsing policy. i also added in the "cloudfront.net" in the Allowed URL filter but this may have been overkill.

I have spoken to palo-alto and they will look to make a custom app-id (But dont hold your breath ;-)
 
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