I absolutely love the show controller parts of Planet Coaster and also RCT3 in the past.
It's something alongside coaster design that I can sink a lot of time into but I've honestly haven't bothered with fireworks displays in PC because I find it to be very limiting in what is available to us. And some fireworks don't really look realistic either.
Back in the RCT3 days we had the particle editor with which we could create our own fireworks based on a particle emission engine in the game, and it was brilliant. It allowed users to create their own fireworks and set which parts of the firework should be recolorable. (Often the glows of the original emitter particle)
On top of that we now also had the spotlights introduced into the game but the beams coming from them are incredibly thick in beam width and not very subtle making them kind of unusable for more delicate lighting effects for shows. And also there's no possibility to fade lights in (I understand this might introduce some serious recoding of the triggering codes to enable this). But these two points combined make a lot of things very limiting in Planet Coaster when compared to RCT3.
Now there's been some amazing showcases of Showcontroller shows in the community, and I can't fathom the hassle they have gone through to get any kind of decent results with the toolkit that's available to us at this point in time. Especially when years ago we managed to create shows that we're much more intricate than what we can do now.
For an example of what the RCT3 custom lights and fireworks editors allowed us to create have a look at this:
[video=youtube;hH4tZTREWeE]https://www.youtube.com/watch?v=hH4tZTREWeE[/video]
Both games have been developed by Frontier, so I really hope that we can get something similar or comparable to what we had in RCT3 in PC.
It's something alongside coaster design that I can sink a lot of time into but I've honestly haven't bothered with fireworks displays in PC because I find it to be very limiting in what is available to us. And some fireworks don't really look realistic either.
Back in the RCT3 days we had the particle editor with which we could create our own fireworks based on a particle emission engine in the game, and it was brilliant. It allowed users to create their own fireworks and set which parts of the firework should be recolorable. (Often the glows of the original emitter particle)
On top of that we now also had the spotlights introduced into the game but the beams coming from them are incredibly thick in beam width and not very subtle making them kind of unusable for more delicate lighting effects for shows. And also there's no possibility to fade lights in (I understand this might introduce some serious recoding of the triggering codes to enable this). But these two points combined make a lot of things very limiting in Planet Coaster when compared to RCT3.
Now there's been some amazing showcases of Showcontroller shows in the community, and I can't fathom the hassle they have gone through to get any kind of decent results with the toolkit that's available to us at this point in time. Especially when years ago we managed to create shows that we're much more intricate than what we can do now.
For an example of what the RCT3 custom lights and fireworks editors allowed us to create have a look at this:
[video=youtube;hH4tZTREWeE]https://www.youtube.com/watch?v=hH4tZTREWeE[/video]
Both games have been developed by Frontier, so I really hope that we can get something similar or comparable to what we had in RCT3 in PC.