DavidB,
Could you please ellaborate if there are any plans to repair major parts of the fireworks mixmaster including the particle editor?
Since Wild Patch's #1 and #2, I have totally lost the abillity to create new particle effects from scratch (by clicking the new firework button)...
It appears the fish-eye preview does not refresh all of the attributes, therefore you are not seeing the entire firework as it should be in real time. To be honest, I liked it when you had the test firework shooting off from the bottom of the map itself. It helped me judge height and made modifying the look and feel much easier.
I suggest that there be a way to remove fish-eye for more advanced users like me so we can see better.
Also, we need a way to repair our older fireworks that had "burn" added to them. I made over 50 fireworks before Soaked came out and some of them had the non-implemented BURN attribute enabled. To be honest, BURN just hurts my eyes and my FPS... there should be a way to remove this from a batch of fireworks files or disable it in the game itself.
Could you please ellaborate if there are any plans to repair major parts of the fireworks mixmaster including the particle editor?
Since Wild Patch's #1 and #2, I have totally lost the abillity to create new particle effects from scratch (by clicking the new firework button)...
It appears the fish-eye preview does not refresh all of the attributes, therefore you are not seeing the entire firework as it should be in real time. To be honest, I liked it when you had the test firework shooting off from the bottom of the map itself. It helped me judge height and made modifying the look and feel much easier.
I suggest that there be a way to remove fish-eye for more advanced users like me so we can see better.
Also, we need a way to repair our older fireworks that had "burn" added to them. I made over 50 fireworks before Soaked came out and some of them had the non-implemented BURN attribute enabled. To be honest, BURN just hurts my eyes and my FPS... there should be a way to remove this from a batch of fireworks files or disable it in the game itself.