the fundamental elements that make a game multiplayer, much less MMO, are still missing.
multiplayer games, by DEFINITION include some fundamental elements, none of which, aside from the broken comms system, are included in this game.
Bit confused by this post, whenever i play Elite i play in a team with my gaming friends, if someone gets interdicted i follow their wake and help out, we travel the galaxy together and share our experiences and if we bump into a larger NPC ship like an anaconda we team up to kill it.
I used to use ts3 in Elite but after using the comms system in game have stopped using ts3 as i found the in game comms added immersion and i prefer its sound.
I really hope by "fundamental elements" you do not mean a chat system as this would not fit the game at all imo and would just be like all other in game chat systems, full of trolls, immersion breaking random waffle and arguments.
Having the option to take a mission as a group would not be a good thing either imo, if i want to take some friends along with me to say help with a particularly difficult bounty hunt then i just ask them to come along..no need for any other mechanic to hold my hand and explain i may need allies.
I'd be interested to know what you require to make this game more of a multi player experience?
The galaxy is huge so unless you actively meet up with friends you'll not be bumping into many players...
This does not mean that player organised events such as the recent betapocalypse were not large multi player battles very much like any MMO i have played in the past. With the release we have been informed various events will take place that players will flock to and that will bring with it the type of multiplayer experience that you are referring to i assume.
Just because Elite imo thankfully does not conform to the stale vision of current MMO's grouping methods does not mean it is not multiplayer.
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