I stumbled across an excellent piece about Elite: Dangerous by the folks at Ars Technia. Overall their impressions are overwhelmingly positive. Like most people playing and covering the game, they love it , but the content of the third page troubles me. I'll post a few choice quotes:
Perhaps most damning:
And this should be a gigantic red flag:
When I read this I can't help but think of a buddy of mine who was in town last weekend for a wedding. He flew into town Thursday night and I offered to just let him crash at my place while I was at work on Friday. He knew I had coughed up the cash for the Elite beta and wanted to check it out. He's been watching the game like a hawk for some time now and he was extremely excited to get behind the throttle.
When I got home I asked him how he liked it and the first thing he did was apologize for getting my Eagle blown up (no worries, new phase soon) and then said while he loved the look and the feel of the game, trading was pointless with 4 cargo slots (truth) and he couldn't go anywhere without getting blown up by another player. He said it was really off putting. He said he still plans on getting the game (and will probably buy into the standard beta) but the community reminds him way too much of EVE Online and he said he'd much rather play by himself or with a group of people who just wanted to shoot pirates -- he's well aware of the systems that will be in place in the full game; just doesn't think they'll have much of an effect. Having played the beta myself and watching the "ganking" get progressively worse, I'm inclined to agree with him.
There has been much consternation here, Reddit, and else where about fracturing the community when the game is released. There is a concern that people will avoid the open universe in favor of a more restricted player list -- or will just play single player. This troubles me as well as one of the big features of this game is the massively-multiplayer aspects and I like the idea of a big dynamic galaxy with other living breathing people. That being said, given my experiences early in the beta and some of the less-savory aspects of the community, I think I'd rather share this rich galaxy with players of a similar (cooperatively-driven) mindset.
I have no problem with the concept of PvP, I like the idea of hunting down some griefer/pirate with a posse and splitting the bounty. I just think this "this is how it is, get better or stop playing" and spitefully shooting up players who offer no challenge is toxic and is actively planting the seeds that will inevitably lead to a fractured and segmented community.
I fully expect this post to get the same negative response mentioned in the Ars Technia article but I hope at least a few people (ideally including someone at Frontier) read it and think about the nascent community of Elite: Dangerous and how behaviors in game or on forums now will impact the final product down the road. I'm in it, I think this is going to be a great game and I will continue to participate in the beta process and give feedback, but at this rate I will also be eagerly awaiting the point where I can just play with friends.
The worst bit about Elite: Dangerous isn’t the bugs ... but rather the other players
the in-game bounty system awards money for destroying pirates or other bad guys to the ship that fires the killing shot, so you might drop into a combat zone and start whittling away the shields of a hostile NPC, only to have a far better equipped player zip in front of you and claim the kill and the credits with a quick missile or railgun blast. Right after that, they’ll more often than not flip around and blow you up just out of spite.
this leads to a very unfriendly atmosphere around most of the starter system’s instance zones
It’s currently impossible for anyone not willing to devote many hours of game time to even have a chance of flying around in anything but the starter Sidewinder.
Perhaps most damning:
Posts in the official forum complaining that new players are having a hard time are rabidly shouted down by others who enjoy the current high degree of difficulty (including this peach of a commenter, whose sole contribution to every thread appears to be some variation on "if you don't like the game like it is, you suck and you get better or stop playing.").
And this should be a gigantic red flag:
I’d pay real money to be able to play the trading/NPC combat version of the premium beta alone.
---
When I read this I can't help but think of a buddy of mine who was in town last weekend for a wedding. He flew into town Thursday night and I offered to just let him crash at my place while I was at work on Friday. He knew I had coughed up the cash for the Elite beta and wanted to check it out. He's been watching the game like a hawk for some time now and he was extremely excited to get behind the throttle.
When I got home I asked him how he liked it and the first thing he did was apologize for getting my Eagle blown up (no worries, new phase soon) and then said while he loved the look and the feel of the game, trading was pointless with 4 cargo slots (truth) and he couldn't go anywhere without getting blown up by another player. He said it was really off putting. He said he still plans on getting the game (and will probably buy into the standard beta) but the community reminds him way too much of EVE Online and he said he'd much rather play by himself or with a group of people who just wanted to shoot pirates -- he's well aware of the systems that will be in place in the full game; just doesn't think they'll have much of an effect. Having played the beta myself and watching the "ganking" get progressively worse, I'm inclined to agree with him.
There has been much consternation here, Reddit, and else where about fracturing the community when the game is released. There is a concern that people will avoid the open universe in favor of a more restricted player list -- or will just play single player. This troubles me as well as one of the big features of this game is the massively-multiplayer aspects and I like the idea of a big dynamic galaxy with other living breathing people. That being said, given my experiences early in the beta and some of the less-savory aspects of the community, I think I'd rather share this rich galaxy with players of a similar (cooperatively-driven) mindset.
I have no problem with the concept of PvP, I like the idea of hunting down some griefer/pirate with a posse and splitting the bounty. I just think this "this is how it is, get better or stop playing" and spitefully shooting up players who offer no challenge is toxic and is actively planting the seeds that will inevitably lead to a fractured and segmented community.
I fully expect this post to get the same negative response mentioned in the Ars Technia article but I hope at least a few people (ideally including someone at Frontier) read it and think about the nascent community of Elite: Dangerous and how behaviors in game or on forums now will impact the final product down the road. I'm in it, I think this is going to be a great game and I will continue to participate in the beta process and give feedback, but at this rate I will also be eagerly awaiting the point where I can just play with friends.