Horizons First Impressions of Horizons

Let me just start off by saying that half way through doing what I wanted to get done to properly give Horizons the thorough play it deserved, my x52 pro's rudder decided to just stop working. That really took the wind out of my sails. So I have opened a RMA ticket with MadCatz (its well within warranty).

For what I was able to get in and see, here is my take.

The ability to land on planets was awesome, much wanted, just as wanted as being able to walk around on my ship and space stations/ground (hint, hint). But it still doesn't seem like it was centered around what the community wanted.

I'll just be honest here. When I logged in, my first destination was a ground station. I jumped in my conda figuring if I could land that thing, I could land anything, and headed to the nearest ground port. Critique Spoiler Alert: come to find out, this expansion would have likely been more appropriately named "Elite Dangerous: Landings" because that was about the most exciting thing that happened. Upon landing and after swapping out a cargo rack with a vehicle module I see 2 available missions -- one is a fed mission wanting me to sabotage and fed facility (umm...) and the other was a cargo mission. My exploration rank isn't that high, but my merchant rank is decent and my combat rank is Elite I should be seeing a LOT more missions (at least imo).

I was also expecting something to lead me into the basics of Horizons -- this is an expansion that is priced at the identical price of ED when it release, a full game. I was expecting another full game here, because that's what I paid for***(SEE FOOTNOTE). Instead, I see we have one ground vehicle, that shoots rocks, and gathers data from data points. What else is there to do exactly? I have no real reason except for a mission to ever use my scrab and this I find to be the most disappointing aspect of the game.

I was expecting NPC pirates that I'd have to kill in scrabs, or give my friends a reason to join me in a wing and provide air-cover while go loot a ship or raid a base -- but, nothing. I roamed around on a surface for 4 hours before the stick died and only ever came across (on a metalic world) the most common metals. But then again, what reason, exactly do I have to upgrade my scrab's weapons? So i can shoot rocks more effectively? It just makes no sense to me.

I was told that Horizons was adding crafting -- what I didn't expect is the crafting to be limited to 4 basic items -- ammo (and its variations including AMV), scrab fuel, scrab repair, and something else there. None of which can be traded, none of which can be sold, none of which can be acquired any other way than to ... shoot.... rocks... Ugh... so again, what is the point? If Horizons begins and ends on itself, what did I just buy? A $60.00 novelty? I surely hope not.

Hopefully I'm still salty from my x52's rudder taking a dump and just missed a LOT of stuff, because in the 4 hours I spent exploring, I just don't see it, I just don't see how this equates to the quality ED was when it launched and I can't see a justification for spending $60 USD on it.

FD, you guys seem, as of late to be completely ignoring the community and taking this game in your own direction ignoring the feedback you get here in the forums. Its not that you're ignoring it, its almost like you're answering community feedback with in-game sarcasm that just isn't humerus to anyone. For instance, the community was complaining about the failed promises of being able to impact the galaxy in a way that, again as promised, made it "living and breathing" -- instead of making it so a group of players could bankrupt a system, you added powerplay which has utterly nothing to do with what the players wanted. Then CQC, besides breaking the monotony for the die-hard ED fans that refuse to play any other game, this had to be the single most waste of development time I've seen in a very long time by a reputable studio.


On a closing note, FD, you need to proceed very carefully from here. Once the novelty of Horizons wears off and players realize they just paid a full game price for something most developers would likely offer at half or quarter the price there will be some very upset players -- but upset players is fine, that means they still care about your game -- how you proceed and respond to their criticism at this point will be a very critical point in the future income potential of the Elite franchise. The community did expect planetary landings, and they got that, but that was just about the extent of it. We expected crafting, and again I feel we were served sarcasm. We asked for planetary missions (you know the pew-pew kind) and we get fined for trespassing and no pew-pews, again this seems to be sarcasm to me.
But I know it has to just be poor choices or an oversight somewhere because for the life of me I can't understand why you would sabotage your own community like that. You see, the conundrum comes to this, the work you guys have put in this game, the level of detail, etc has been enough that any new player almost hits the floor (first in surprise that their PC's can run it, and second in the sheer "WOW! THE DETAIL!" factor). So it perplexes me to how a team so attentive to detail to stray this far from what the community is asking for to the point it appears to be a very bad joke, or sarcasm.

May this criticism find its way to FD's producer's desk and help improve the game.

*** EDIT: Being there is some confusion on this, I'll clarify: ED base game was $60.00 and included 1 year of updates, this is the industry price of a FINISHED AAA title with years of support, bugfixes, etc. ED: Horizons is $60.00 and includes 1 year of updates. It is not a basegame but an expansion to an already funded and established base game. ED base game consisted of 2 updates that left the community scratching their heads, one of these (Power Play) was FDev's answer to the "dynamic galaxy" complaint from the kick-starter. So before you post, keep in mind that it is the antithesis of reassuring to pipe in with "but its a year of updates!" when the last half-year of updates either fell outside the scope of the game itself (CQC) or those that attempted to answer community criticism with seemingly sarcastic development/design undertones. But what you're really telling everyone, is what I just realized, "You're paying AAA price for an incomplete game which lacks basic functionality for online play, for one year of development that makes no promise to deliver a completed title".... Really.. Not reassuring....
 
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There are a million threads with the same exact content. May this thread close and not add to the million similarly constructed criticism.
 
There are a million threads with the same exact content. May this thread close and not add to the million similarly constructed criticism.

There are a million replies like yours, are you suggesting we should go through and delete them, including yours?
 
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There are a million threads with the same exact content. May this thread close and not add to the million similarly constructed criticism.

Let's hope FD takes notice of these threads then, because I can't say I disagree with OP.
Was really hyped for this expansion, but havent played it beyond maybe 4 hours in the beta.

The planetary graphics and ship textures look like they date back to 2008. SRV is uncontrolable with hotas.
POIs are nothing more than another implementation of the USS mechanic, random and shallow.

The game seems to be moving further and further away from the game promised in the kickstarter.
 
Once the novelty of Horizons wears off and players realize they just paid a full game price for something most developers would likely offer at half or quarter the price there will be some very upset players

Um, you did realise that Horizons is a season of content? Of course you did :\
 
I think you can explore planets in the hope of finding rare things like crushed ships or something like that from what I heard/read around, but I can't say this will be satisfactory for what many of us expected. I played just for 3 hours last night after Horizons dropped and besides that new thing with planetary landing didn't found anything on the 2 planets I visited, just some minerals to gather but no POI or bases. But, maybe there are planets with more stuff to do and the ones I visited are just...empty. Its very important to keep in mind that this isn't the final work on this expansion, you payed for an whole year of addons and great changes that will come in the next year. This, as the first thing we have downloaded last night, is just the base of it, you should have more patience and wait till the end of next year to see how the final expansion with all the promised stuff will look. Give more trust to FD development plan to deliver that meaningful content that they promised. I am sure they are aware of this and they will not risk loosing ppl trust (finger crossed there)and from what I seen, even if they have their own direction in the end it will be a good one but not before they make the changes that are needed, at least I really hope so. Fly safe and go explore more :p
 
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I think you can explore planets in the hope of finding rare things like crushed ships or something like that from what I heard/read around, but I can't say this will be satisfactory for what many of us expected. I played just for 3 hours last night after Horizons dropped and besides that new thing with planetary landing didn't found anything on the 2 planets I visited, just some minerals to gather but no POI or bases. But, maybe there are planets with more stuff to do and the ones I visited are just...empty. Its very important to keep in mind that this isn't the final work on this expansion, you payed for an whole year of addons and great changes that will come in the next year. This, as the first thing we have downloaded last night, is just the base of it, you should have more patience and wait till the end of next year to see how the final expansion with all the promised stuff will look. Give more trust to FD development plan to deliver that meaningful content that they promised. I am sure they are aware of this and they will not risk loosing ppl trust (finger crossed there)and from what I seen, even if they have their own direction in the end it will be a good one but not before they make the changes that are needed, at least I really hope so. Fly safe and go explore more :p

Thanks EzeThieL, I'm hoping that it was just my limited time before my stick gave way. Hopefully, as a primary bounty hunter (in PVP and PVE) I will find Horizons equally profitable and worth the $60.00 and that I'm not griding (errr, pew-pewing) rocks just to grind rocks.
 
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Y'all need to keep in mind that you paid for a year of content, not just this particular update. Like has been told multiple times in this thread already xD
 
Thanks EzeThieL, I'm hoping that it was just my limited time before my stick gave way. Hopefully, as a primary bounty hunter (in PVP and PVE) I will find Horizons equally profitable and worth the $60.00 and that I'm not griding (errr, pew-pewing) rocks just to grind rocks.

Yeah, the other POIs seems to be a bit harder to pinpoint this time around. While on approach to a startport for a quick test of the live version, I saw two POIs on my radar, but being 30km in the air (thanks SC throttle) I didn't have time to investigate. My advice would be to stay around 1km above ground, and max radar distance to spot the interesting places on the planet. (Even though the blue circles are kinda meh). The bigger ones you should be able to see from your ship, the material outrcops are SRV only I think, but don't quote me on it.

Not sure about naturally occuring dogfights on the planets though, but I could imagine that your assassination targets might fly planetside, and some interesting situations could occur if you intercept them on approach to a starport.
 
Y'all need to keep in mind that you paid for a year of content, not just this particular update. Like has been told multiple times in this thread already xD

You make the multiple... I'll reply the same being as I did not get an answer from the last person who said exactly what you said:

Wasn't the basegame? Or did we somehow get charged for Wings, Power Play, and CQC and I wasn't aware (because I wouldn't have knowingly bought the last 2)?

So was the basegame not also a year of content? In fact it was. We got an expansion with a year of updates. We got a basegame with a year of updates. One would think that after touching the stove once, you'd realize it is hot and not doing it again, but I did it anyways. I bought the basegame not knowing the content I would get for a year. As it turns out, nearly every drop of it was something that was of no use to me and didn't even seem to fit within the game, if anything it dismembered the game, from PP to CQC. Again, myself included, touched the burner for a second time. I'm not going to sit quiet or tell people to hush because they don't know what they're going to get over the next year. That's just the point, they don't know, will it be more CQC and PP shenanigans that I and many others see as a sarcastic response from FD? We'll have to see, but after the responses to CQC and PP I would have expected a more complete game for $60.00, perhaps even something that was standalone like the origional ED basegame.

In fact this whole new game model makes no sense to me. First you have beta testers pay you more for the privilege of beta testing their game when you already have a successful title, then you produce a partial game to be "updated at a later time with its complete content". Personally I would have preferred, greatly so, that they just sat and cooked the expansion another year and released it when they were done with their plans so I could see what I was paying for. In fact, that is what I will do in the future, I will wait until all the updates are done, and if I like what I see on YouTube, I'll buy it (and likely for a discounted price which is sad they are treating their community like this where it feels necessary to hold out to not have to have to play a partial game).
 
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The problem FD are making for themselves is that they are charging full price for Horizons, but selling it only on Planetary Landings, rather than on all the features that it will include during the Horizons system. There's no clear marketing message around a lot of jumbled up facts, and that creates uncertainty around the value of the purchase to upgraders such as the OP's.
  • Horizons is sold at (mostly) full price to upgraders
  • Horizons is early access to an incomplete set of features
  • 'Early Access' generally denotes discounted access to an incomplete product
  • All the marketing so far for Horizons is about Planetary Landings
  • Character generation, Loot and Crafting, Multicrew, Ship Launched Fighters, mission expansion and whatever else have been shown to fans, invested community members, and a few random trade show attendees.
  • Casual existing owners, games site journalists and readers don't perceive the value of the upgrade.
  • People who haven't bought ED at all yet would get a great deal with Horizons, but need to be told about the base game features.
I think FD are doing a great job talking to the existing fans, but not to the full price Horizons buyer or upgrader, who represent a big chunk of revenue.
 
I was told that Horizons was adding crafting -- what I didn't expect is the crafting to be limited to 4 basic items -- ammo (and its variations including AMV), scrab fuel, scrab repair, and something else there.

The real crafting and loot update will be 2.1...what you are describing is synthesis which is just a small "teaser" if you will.
 
Dudes! What did you expect??? Didn't you watch the movies on YouTube.

I bought Horizons but I absolutely did not expect any improvements in gameplay. The only thing that I was expecting to be cool about Horizons was that you can land on a surface. Did that this morning and to be honest, after 10 minutes I got back to my ship.

Horizons did not any improvements on gameplay. Especially the MMO part is lacking that hard that I hope they do no go ahead to Season 3 without giving us the MMO experience they are selling.
 
The problem FD are making for themselves is that they are charging full price for Horizons, but selling it only on Planetary Landings, rather than on all the features that it will include during the Horizons system. There's no clear marketing message around a lot of jumbled up facts, and that creates uncertainty around the value of the purchase to upgraders such as the OP's.
  • Horizons is sold at (mostly) full price to upgraders
  • Horizons is early access to an incomplete set of features
  • 'Early Access' generally denotes discounted access to an incomplete product
  • All the marketing so far for Horizons is about Planetary Landings
  • Character generation, Loot and Crafting, Multicrew, Ship Launched Fighters, mission expansion and whatever else have been shown to fans, invested community members, and a few random trade show attendees.
  • Casual existing owners, games site journalists and readers don't perceive the value of the upgrade.
  • People who haven't bought ED at all yet would get a great deal with Horizons, but need to be told about the base game features.
I think FD are doing a great job talking to the existing fans, but not to the full price Horizons buyer or upgrader, who represent a big chunk of revenue.

I agree with you there. The problem stems largely from the past experiences thus far. PP was not what players wanted and took up a quarter of the year of updates for the base game, in fact I don't think they could have given this away (if it were a choice in-game to exclude all PP from the game, the majority of the players would inextricably choose "yes"). CQC again was the same thing except players have the choice of exclusion and after the novelty wore off, the population of CQC tells all. Now, my point here isn't that players didn't necessarily want these updates, but the reason for them. PP was done in response to players offering critique to FD because of their promises to make the universe dynamic and player affected. Once players figured out there was nothing they could do to alter the economies, influence of factions, no matter how hard they (organized) grinded, they of course alerted FD that they couldn't pull the wool over their eyes. So in response, FD gives us something "dynamic" and player affected -- PP. This is not what we asked for and felt like a joke, naturally I waited for the real announcement "Just kidding, here is the real update". Then CQC - I'm not entirely sure where that even came from. It (the beta) just seemed to drop into the patcher out of thin air.

That's the problem, all of the promises sound great. But how will they be implemented? That's the problem with paying for "a year of updates" when game the producers and community managers are all using vague descriptions allowing for, really, anything to be created that vaguely resembles what the points of the description states, no matter how distasteful it may be and FD holds true to its word. This sort of elasticity in a sale only leaves we, the consumers vulnerable, and that, after the nature of past updates is the disconcerting matter at hand.

Dudes! What did you expect??? Didn't you watch the movies on YouTube.

I bought Horizons but I absolutely did not expect any improvements in gameplay. The only thing that I was expecting to be cool about Horizons was that you can land on a surface. Did that this morning and to be honest, after 10 minutes I got back to my ship.

Horizons did not any improvements on gameplay. Especially the MMO part is lacking that hard that I hope they do no go ahead to Season 3 without giving us the MMO experience they are selling.

No, I pre-ordered when those folks shooting the beta footage ordered it. I refuse to pay for a beta, that's my personal preference (in fact, if I'm going to be obligated to submit bug reports, I'm going to get paid for it, or at least a discount).

The real crafting and loot update will be 2.1...what you are describing is synthesis which is just a small "teaser" if you will.

I really hope so. Otherwise it feels like more sarcasm from FD to those of us that asked for crafting.
 
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The real crafting and loot update will be 2.1...what you are describing is synthesis which is just a small "teaser" if you will.

Crafting really needs to be a crafting game and nothing like Synthesis, which is just shooting magic rocks to make magic potions, utterly without any merit or place in Elite, imho of course. From the stream yesterday it does sound like crafting will be something interesting, though it was less than clear and FD's track record on streams where they talk about things isn't very good when it appears in reality.
 
Crafting really needs to be a crafting game and nothing like Synthesis, which is just shooting magic rocks to make magic potions, utterly without any merit or place in Elite, imho of course. From the stream yesterday it does sound like crafting will be something interesting, though it was less than clear and FD's track record on streams where they talk about things isn't very good when it appears in reality.

An earlier MMO I used to play (god, I wasted 10 years of my life on it), EverQuest called the crafting "tradeskills" for good reason. They were skills that were used to craft items for trade -- items that were potentially valuable to other players or even yourself or vendor (the Bag of the Tinkerer for starters lol). That's what ED needs -- not a system like that, but something more for the modern Massively Multiplayer game (that is advertised right on their homepage for the folks going, "This isn't a MMO!!!!!"). That is, a system that allows us to craft ammo for trade, ship parts for trade, components for trade, ingredients for trade, and perhaps even ships themselves for trade.

What I'm getting at is the crafting system alone won't cut it. The player has to feel as if there is some gain for hunting down all the components other than to simply fuel a vehicle that will hunt more components to fuel said vehicle again. I'm still trying to fathom the sheer gravity of all the fail in this game mechanic.
 
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An earlier MMO I used to play (god, I wasted 10 years of my life on it), EverQuest called the crafting "tradeskills" for good reason. They were skills that were used to craft items for trade -- items that were potentially valuable to other players or even yourself or vendor (the Bag of the Tinkerer for starters lol). That's what ED needs -- not a system like that, but something more for the modern Massively Multiplayer game (that is advertised right on their homepage for the folks going, "This isn't a MMO!!!!!"). That is, a system that allows us to craft ammo for trade, ship parts for trade, components for trade, ingredients for trade, and perhaps even ships themselves for trade.

What I'm getting at is the crafting system alone won't cut it. The player has to feel as if there is some gain for hunting down all the components other than to simply fuel a vehicle that will hunt more components to fuel said vehicle again. I'm still trying to fathom the sheer gravity of all the fail in this game mechanic.

I seriously hope you're not actually saying ED needs a crafting system like Everquest's.
 
I seriously hope you're not actually saying ED needs a crafting system like Everquest's.

It would appear you selectively omitted the below bolded segment for inclusion in your retort. :S

That's what ED needs -- not a system like that, but something more for the modern Massively Multiplayer game

To be honest though, in the broadest sense of the word "like", nearly every single crafting system in every other MMO is "like" EverQuest, and EverQuest "like" them. While they are nothing of the same, they consist of the primary ingredients that make the systems meaningful: Usability, Profitability, and Role Viability. Currently, ED meets none of the criteria which is a bad start, moreover a bad first impression of the Horizons crafting system. It is safe to say I'm a bit disappointed that FD didn't even attempt to research what made the crafting systems in these other MMO's successful.

So yeah, I wouldn't sincerely mind the crafting being more "like" EverQuest, so long as I don't have to farm 23 different ingredients from 80 diffrent zones while wading through the most vicious NPC's in the game for weeks or months, have 8 different characters to craft the sub-combines, and then find out I don't have the skill/aa necessary to craft the final item without a good chance of wasting months of farming and crafting for the final item. Other than that, sure, it can be "like" EverQuest.
 
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