First impressions... Samsung Odyssey + / 2080ti

Odyssey+

1. Screen door is far less prominent, though it did not bother me on the original Odyssey. The trade off seems to be a slight blurring / softening, which is noticeable on some of the further away text. Took a while to play with settings to find a compromise that was acceptable.

2. Odyssey + is a different fitting. Many complained about the original Odyssey but it didn’t bother me after a while. New HMD seems perfectly comfortable also and perhaps lighter?

3. The gamma settings were totally messed up. Not sure why, perhaps it was the new game update or me messing around - can’t remember, but all is well now.

4. Lenses are getting a lot of glare and the lens rings are noticeable in some lightings. Again playing with the settings and adjustment the physical position of the HMD have gone a long way to sorting this.

Conclusions on HMD... a great headset and upgrade (for ED) on the rift and original VIVE. NOT a significant enough upgrade on the original Odyssey to bother upgrading IMO.

On to the 2080ti...

Oh yeah baby!

5. Steam VR settings to 200%, in game setting all maxed out ... SS... 1.0... HMD... 1.25

Silky smooth! In stations too! GPU working at 95% on average and the CPU and RAM are barely breaking a sweat.

Conclusion ... a stupidly expensive card (Xmas prezzie from the missus) but working just as I’d hoped. When the pimax arrives, I think it will be a different story though!

Happy new year commanders! :cool:


Edit: switched to ss. 1.25 and HMD res 1.5. - is now on the edge! :p
2nd edit... changing the render scale to 2.0 has eliminated the “blur”!!!
 
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Odyssey+

1. Screen door is far less prominent, though it did not bother me on the original Odyssey. The trade off seems to be a slight blurring / softening, which is noticeable on some of the further away text. Took a while to play with settings to find a compromise that was acceptable...

Just created a new thread regarding this before I saw your post. Duh.

But for text clarity, would you say the + is worse than the regular?

Thanks.
 
Marginally. I had to take my pc to the chop shop today ... new hard drive ... but an hour yesterday would suggest yes - a bit like adding a filter to a photo to smooth out wrinkles!
 
Marginally. I had to take my pc to the chop shop today ... new hard drive ... but an hour yesterday would suggest yes - a bit like adding a filter to a photo to smooth out wrinkles!

Marginally worse. Ok. So for Elite: Dangerous exclusively, the regular Odyssey is my best bet?
 
Marginally worse. Ok. So for Elite: Dangerous exclusively, the regular Odyssey is my best bet?

I wouldn’t like to say until I’ve tinkered more. The + seems lighter and fits differently. Some people had issues with comfort on the original and some don’t like the new fitting.
They are both great headsets and certainly a step up from the rift or original Vive.
 
I wouldn’t like to say until I’ve tinkered more. The + seems lighter and fits differently. Some people had issues with comfort on the original and some don’t like the new fitting.
They are both great headsets and certainly a step up from the rift or original Vive.

Ok. Cheers. Lack of text clarity was the main reason I sold my Vive, so it's my primary focus if buying another, besides black levels, so preferably OLED. The Vive Pro pricing is just plain silly and not an option.
 
I agree about the Vive Pro. The Odyssey’s are definitely the best headsets I’ve tried so far for ED... I think the controllers are lacking but they are necessary for ED. I’d also look into the Pimax though... I have i feeling once mine arrives my other headsets will be gathering dust!
 
I agree about the Vive Pro. The Odyssey’s are definitely the best headsets I’ve tried so far for ED... I think the controllers are lacking but they are necessary for ED. I’d also look into the Pimax though... I have i feeling once mine arrives my other headsets will be gathering dust!

Indeed. But no pricing yet on the 5k+, right? And it will require upgrade to latest hardware... Running 1080 now, and no urge to splash as it covers all my regular gaming needs.
 
About text clarity - in my opinion its better than in classig WMR or anything else. You may notice it is blurred, because you have no SDE, but finally, if you set up proper configuration (renderscale, AA 200), then text will be sharp as a razor, better than any other headset.
Make also experinets with dominant eye IPD settings. It need to be done correctly. In other headsets it may have no such matter, because they have worse screen.

Odyssey+ have better quality and resolution than 5+. 5+ is an normal WMR level. Look at vertical pixel number and vertical FOV. pixel number is same, but fov is slighty larger (vertical) on 5+ what will simply means a pixel will be larger and you will notice SDE more, than on for example Acer VR or Lenovo Explorer.

About Vive pro and classic samsung odyssey - here situation is a bit different, because they have OLED display what does mean they have 2 subpixel per pixel, and 5+ have 3, because have classic LCD screen.. similar to Acer VR and Lenovo Explorer (also 3 subpixel).

However. O+ here is a winner.
 
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About text clarity - in my opinion its better than in classig WMR or anything else. You may notice it is blurred, because you have no SDE, but finally, if you set up proper configuration (renderscale, AA 200), then text will be sharp as a razor, better than any other headset.
Make also experinets with dominant eye IPD settings. It need to be done correctly. In other headsets it may have no such matter, because they have worse screen.

Odyssey+ have better quality and resolution than 5+. 5+ is an normal WMR level. Look at vertical pixel number and vertical FOV. pixel number is same, but fov is slighty larger (vertical) on 5+ what will simply means a pixel will be larger and you will notice SDE more, than on for example Acer VR or Lenovo Explorer.

About Vive pro and classic samsung odyssey - here situation is a bit different, because they have OLED display what does mean they have 2 subpixel per pixel, and 5+ have 3, because have classic LCD screen.. similar to Acer VR and Lenovo Explorer (also 3 subpixel).

However. O+ here is a winner.

Cheers. I appreciate the input.
 
About text clarity - in my opinion its better than in classig WMR or anything else. You may notice it is blurred, because you have no SDE, but finally, if you set up proper configuration (renderscale, AA 200), then text will be sharp as a razor, better than any other headset.
Make also experinets with dominant eye IPD settings. It need to be done correctly. In other headsets it may have no such matter, because they have worse screen.

Odyssey+ have better quality and resolution than 5+. 5+ is an normal WMR level. Look at vertical pixel number and vertical FOV. pixel number is same, but fov is slighty larger (vertical) on 5+ what will simply means a pixel will be larger and you will notice SDE more, than on for example Acer VR or Lenovo Explorer.

About Vive pro and classic samsung odyssey - here situation is a bit different, because they have OLED display what does mean they have 2 subpixel per pixel, and 5+ have 3, because have classic LCD screen.. similar to Acer VR and Lenovo Explorer (also 3 subpixel).

However. O+ here is a winner.

You mean 200% in steam VR settings?
 
Best settings quality/performance i achieved in using by settings:
1. renderTargetScale to 2.0 in WMR config file
2. AA to 200% in Steam. 210% is MAX according to info from microsoft, so if you want more supersampling then you can set it to 210% and after that, in-game HMD to 1.25 or 1.5 in addition.
At first use Steam SS, because it is just in my opinion less performance hit than in-game algoritms.
 
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Best settings quality/performance i achieved in using by settings:
1. renderTargetScale to 2.0 in WMR config file
2. AA to 200% in Steam. 210% is MAX according to info from microsoft, so if you want more supersampling then you can set it to 210% and after that, in-game HMD to 1.25 or 1.5 in addition.
At first use Steam SS, because it is just in my opinion less performance hit than in-game algoritms.

Appreciated. Will try this tomorrow. Just upgrading hard drive, RAM and power supply tonight, so will have to reinstall everything first!
 
Best settings quality/performance i achieved in using by settings:
1. renderTargetScale to 2.0 in WMR config file
2. AA to 200% in Steam. 210% is MAX according to info from microsoft, so if you want more supersampling then you can set it to 210% and after that, in-game HMD to 1.25 or 1.5 in addition.
At first use Steam SS, because it is just in my opinion less performance hit than in-game algoritms.

Also set anisotropic filtering to x8 in the nvidia control panel or amd equivalent. It reduces aliasing in far away objects, it's especially noticeable as you approach outposts. Setting it higher than x8 doesn't seem to be noticeable.
 
Will try that tonight...

Set it for elitedangerous64.exe, otherwise it will apply to all games and you probably don't want that. Actually, while you're there you may also want to set the power management mode to "Prefer maximum performance". That will keep the GPU at maximum power while the game is running and prevent stutters if something complex suddenly comes into view (if it's not already at full power, the GPU may need to enable more cores when that happens and that takes a fraction of a second, which causes a stutter)
 
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