Hi all,
Up to now I have about 10 hours in the game 95% of this being getting to grips with the cockpit systems and how everything works!
I've done a couple of haulage jobs here and there, gone and picked my Eagle up and have started to formulate a plan of where I want the game to take me!
Finding and then piloting my Eagle was a breath of fresh air! After weeks of playing the tutorial combat missions in the Sidewinder, I find the Eagle makes things (for me anyway) so much more immersive, don't know why but it just does.
So am I enjoying the game? I'd say a resounding yes at the cost of a few frustrations.
As a lot of people have put, docking at stations is a pain, I was talking to another commander that was waiting at a station to drop off cargo and he'd been hanging around for 40 mins (he never knew about the dropping into solo mode work around) this really breaks the immersion and is a shame as I don't see how it can be addressed?
I tried a bit of bounty hunting at a nav beacon last night and found another problem that really irked me! The space cops decided to join in BUT when I was on the tail of the nefarious bandit the feds
where just blasting through me to get him! This needs sorting out methinks as my hull was down to 40% just from friendly fire. Also I became wanted due to another doughnut eating space cop jumping in front of me while I was firing, taking a hit and making me become the object of their desires
Intradiction, just don't get this at the moment? stayed on the escape vector and still got pulled out of FSD? This has happened twice up to now, though being take out by Commander Makara did make me smile (name is a ref to Starfleet of Gerry Anderson fame).
Trading, I haven't even bothered with this up to now though I'm sure over the coming months I'll get to grips after watching a few more videos etc.
Though the things that make me annoyed are pretty minor and not game breakers I do feel the game needs fleshing out a bit more and I'm sure over the coming months it'll happen, talking to another commander was enjoyable (though it did take me a while to realise I had no keys mapped to comms so a bit of fiddling about got me chatting and not just sat there coming across as an ignorant space bum
)
I would like to see more player to player interaction (not just combat) and more things happening around me to break the monotony of the grind for credits. I say grind but I think it's more down to my inexperience then anything.
The hours fly by in game! and I don't seem to be getting much done in the way of earning space cash in the time that I play, I'm limited to time at the helm due to work and just hope I don't fall to far behind in the space race
I'd give the game a solid 7 out of 10 but obviously this is not a game for everyone, I don't think it's that hard to get get to grips with, though coming from a flight sim back ground does help I suppose, as does having the right tools for the job (I invested in an x52 pro, trackIr and voice attack). It's immersive, gratifying and difficult and with future expansions/updates I think it could be an 8 or 9 (never ever a 10
no game is ever going to be a 10)
One thing I will give praise for is that the game actually works. Nearly all new games I've bought have been bug ridden pieces of space junk (Battlefield 4! Wow, just WOW!) and have taken months or even years to get to a playable stage. Elite just works
If you see me out there! Stop for a chat!
SlipperySquid.
Up to now I have about 10 hours in the game 95% of this being getting to grips with the cockpit systems and how everything works!
I've done a couple of haulage jobs here and there, gone and picked my Eagle up and have started to formulate a plan of where I want the game to take me!
Finding and then piloting my Eagle was a breath of fresh air! After weeks of playing the tutorial combat missions in the Sidewinder, I find the Eagle makes things (for me anyway) so much more immersive, don't know why but it just does.
So am I enjoying the game? I'd say a resounding yes at the cost of a few frustrations.
As a lot of people have put, docking at stations is a pain, I was talking to another commander that was waiting at a station to drop off cargo and he'd been hanging around for 40 mins (he never knew about the dropping into solo mode work around) this really breaks the immersion and is a shame as I don't see how it can be addressed?
I tried a bit of bounty hunting at a nav beacon last night and found another problem that really irked me! The space cops decided to join in BUT when I was on the tail of the nefarious bandit the feds
where just blasting through me to get him! This needs sorting out methinks as my hull was down to 40% just from friendly fire. Also I became wanted due to another doughnut eating space cop jumping in front of me while I was firing, taking a hit and making me become the object of their desires
Intradiction, just don't get this at the moment? stayed on the escape vector and still got pulled out of FSD? This has happened twice up to now, though being take out by Commander Makara did make me smile (name is a ref to Starfleet of Gerry Anderson fame).
Trading, I haven't even bothered with this up to now though I'm sure over the coming months I'll get to grips after watching a few more videos etc.
Though the things that make me annoyed are pretty minor and not game breakers I do feel the game needs fleshing out a bit more and I'm sure over the coming months it'll happen, talking to another commander was enjoyable (though it did take me a while to realise I had no keys mapped to comms so a bit of fiddling about got me chatting and not just sat there coming across as an ignorant space bum
I would like to see more player to player interaction (not just combat) and more things happening around me to break the monotony of the grind for credits. I say grind but I think it's more down to my inexperience then anything.
The hours fly by in game! and I don't seem to be getting much done in the way of earning space cash in the time that I play, I'm limited to time at the helm due to work and just hope I don't fall to far behind in the space race
I'd give the game a solid 7 out of 10 but obviously this is not a game for everyone, I don't think it's that hard to get get to grips with, though coming from a flight sim back ground does help I suppose, as does having the right tools for the job (I invested in an x52 pro, trackIr and voice attack). It's immersive, gratifying and difficult and with future expansions/updates I think it could be an 8 or 9 (never ever a 10
One thing I will give praise for is that the game actually works. Nearly all new games I've bought have been bug ridden pieces of space junk (Battlefield 4! Wow, just WOW!) and have taken months or even years to get to a playable stage. Elite just works
If you see me out there! Stop for a chat!
SlipperySquid.