Good stuff, though I'd like to know the effective range of these turrets. If I were engaging in this content, I'd be circle strafing a dumbfire T10 from ~5.5km. I have a hard time seeing these turrets being an issue. Hopefully they implement some LR Laser turrets as well.
The ideal solution would be a large, slow turning turret that fires high damage, high-velocity shotgun rounds.
In which case, being far away would actually be detrimental, as the turret would need to turn less to keep you on target.
The shotgun aspect would mean that it would do high damage to large ships, but proportionately lower damage to smaller ships, keeping things in balance, and the slow turning rate would force ships closer to the ground, making the ground experience more intense, rather than watching battles high above the battlefield.
So, if you want to strafe the battlefield with the turrets still operational, you would be best to do so in a small, fast ship, capable of maneuvering in close at high speeds, and small enough to take less damage at long range.