It's taken me a while, but I figured it out.. I know what the first major QoL improvement needs to be:
When selecting a cockpit mode, either Combat or Analysis, we need to only be able to select fire groups that are Combat-related when in Combat mode, and Analysis-related when in Analysis mode.
This reduces the number of groups we have to cycle through in any given mode. As it stands right now we have to cycle through all of them. If the group selection is set in such a way that only those groups containing matching equipment are cycle-able then this resolves this.
For Example:
Fire Group 1 contains a pair of beam lasers and a multi-cannon (combat).
Fire Group 2 contains the Discovery Scanner and Detailed Surface Scanner (Analysis).
Fire Group 3 contains the Data Link Scanner and Composition Scanner (Analysis)
Fire Group 4 contains Beam Lasers and a Repair Limpet Controller (Mixed)
When cycling groups in Combat Mode only Groups 1 and 4 cycle. When cycling in Analysis Mode, groups 2, 3 and 4 cycle.
Thoughts?
When selecting a cockpit mode, either Combat or Analysis, we need to only be able to select fire groups that are Combat-related when in Combat mode, and Analysis-related when in Analysis mode.
This reduces the number of groups we have to cycle through in any given mode. As it stands right now we have to cycle through all of them. If the group selection is set in such a way that only those groups containing matching equipment are cycle-able then this resolves this.
For Example:
Fire Group 1 contains a pair of beam lasers and a multi-cannon (combat).
Fire Group 2 contains the Discovery Scanner and Detailed Surface Scanner (Analysis).
Fire Group 3 contains the Data Link Scanner and Composition Scanner (Analysis)
Fire Group 4 contains Beam Lasers and a Repair Limpet Controller (Mixed)
When cycling groups in Combat Mode only Groups 1 and 4 cycle. When cycling in Analysis Mode, groups 2, 3 and 4 cycle.
Thoughts?