Finally got into a match tonight for the first time in almost two years. Managed to get one semi-good match and a couple of seriously lopsided ones before matchmaking dried up.
Completely forgot what was going on with the boosts and my loadout was a CTF setup with all shields and speed, but I still managed to do alright. Didn't realize rapid cannon still had no distributor draw (didn't they fix that?) and kept putting pips in WEP. The CQC GU-97 seems considerably tougher than the main game's SLF variant, but I had forgotten that the CQC variant retained the original lower velocities and just how different the flight model is...took a while to get acclimated.
Reminds me of pre-Engineer combat, back when actual maneuvering dominated and when weapons didn't have six kilometer range. Ah, the nostalgia...definitely makes me feel the optimal top speed of ships for interesting combat at the ED scale is about 300-500m/s, not this 500-800m/s stuff we've got with DD5s on everything. Speaking of customization options, I've always advocated that Engineering be more like the CQC loadout system (in terms of magnitude of adjustments), and this CQC refresher reinforces that opinion.
Anyway, was a good excuse to test the new OBS+NVENC recording at 4K:
Source: https://www.youtube.com/watch?v=QP4RxIlWQCA
After that match it stuck me and the best player from the other team together and it went from a 3v3 to a 2v2; we won the second bout with no deaths on our side. After the last pair of punching bags got sick of matchmaking screwing them over and bailed, I decided to take a break instead of waiting for more players.
CQC could use a manual team switch option, perhaps where the other team has to confirm the changes. The other matches would have been far more interesting with Traegon and I on opposite sides.
I need to find some people to play CTF with...
Completely forgot what was going on with the boosts and my loadout was a CTF setup with all shields and speed, but I still managed to do alright. Didn't realize rapid cannon still had no distributor draw (didn't they fix that?) and kept putting pips in WEP. The CQC GU-97 seems considerably tougher than the main game's SLF variant, but I had forgotten that the CQC variant retained the original lower velocities and just how different the flight model is...took a while to get acclimated.
Reminds me of pre-Engineer combat, back when actual maneuvering dominated and when weapons didn't have six kilometer range. Ah, the nostalgia...definitely makes me feel the optimal top speed of ships for interesting combat at the ED scale is about 300-500m/s, not this 500-800m/s stuff we've got with DD5s on everything. Speaking of customization options, I've always advocated that Engineering be more like the CQC loadout system (in terms of magnitude of adjustments), and this CQC refresher reinforces that opinion.
Anyway, was a good excuse to test the new OBS+NVENC recording at 4K:
After that match it stuck me and the best player from the other team together and it went from a 3v3 to a 2v2; we won the second bout with no deaths on our side. After the last pair of punching bags got sick of matchmaking screwing them over and bailed, I decided to take a break instead of waiting for more players.
CQC could use a manual team switch option, perhaps where the other team has to confirm the changes. The other matches would have been far more interesting with Traegon and I on opposite sides.
I need to find some people to play CTF with...