first release and landing

Hi !

I see in FAQ that with initial release; it won't be possible to land on Planet.
While I remember starting the game on Ross 154 ... Just the fact that you can start from the ground, on a specific planet is very immersive at least from my point of view. Seeing and approaching planets you are going to land. It is THE feature that should come with the initial game.

Landing on Mars, man ! It was huge ! For me planet landing should be a very prior feature of the game.

Thank you for reading !
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hi !

I see in FAQ that with initial release; it won't be possible to land on Planet.
While I remember starting the game on Ross 154 ... Just the fact that you can start from the ground, on a specific planet is very immersive at least from my point of view. Seeing and approaching planets you are going to land. It is THE feature that should come with the initial game.

Landing on Mars, man ! It was huge ! For me planet landing should be a very prior feature of the game.

Thank you for reading !

Hi Calim.

Welcome to the forum. :D

It's the one thing most of us want to be in the game as soon as possible.
But, as DB stated they want to get it right before the impliment it.

It's frustrating, but at least when it is implimented we will get the WOW factor back.
 
Hi !

I see in FAQ that with initial release; it won't be possible to land on Planet.
While I remember starting the game on Ross 154 ... Just the fact that you can start from the ground, on a specific planet is very immersive at least from my point of view. Seeing and approaching planets you are going to land. It is THE feature that should come with the initial game.

Landing on Mars, man ! It was huge ! For me planet landing should be a very prior feature of the game.

Thank you for reading !
This announcement was the only point where I questioned whether I wanted to play this game. Still, I got over that (even upped my pledge today to get a poster) and we'll have to trust Frontier to get that upgrade out pronto.
 
Also, it should be pointed out that this is ELITE dangerous, not Frontier Dangerous. (Whist I am splitting hairs, in Elite there was no planetary landings so from my point of view this game will be kick ass without it :D)
 
Thank you all for your answers.


This is not really the same subject here.

Also, it should be pointed out that this is ELITE dangerous, not Frontier Dangerous. (Whist I am splitting hairs, in Elite there was no planetary landings so from my point of view this game will be kick ass without it )

Oh yeah it's splitting hairs :D
Because most of the time it's assumed that Frontier is somehow Elite II , often referenced as "Frontier : Elite II" - very not far from here : http://www.frontier.co.uk/games/older/frontier_elite_ii/

The point or my "fear" is, if Frontier Dangerous is not designed around "planets" at the very first stage of the development, I don't see how it could be perfectly fitted in the game at the end. (It works like that with any project in general, not especially in video games). Not to add that starting a campaign from a planet could add very good background and ambiance value to the game.... (more value than starting from a station !?)

Therefore, maybe this has already thought up and all is gonna be fine :)

Thanks for reading !
 
Hi !

I see in FAQ that with initial release; it won't be possible to land on Planet.
While I remember starting the game on Ross 154 ... Just the fact that you can start from the ground, on a specific planet is very immersive at least from my point of view. Seeing and approaching planets you are going to land. It is THE feature that should come with the initial game.

Landing on Mars, man ! It was huge ! For me planet landing should be a very prior feature of the game.

Thank you for reading !

I'm sure it will be the first expansion out the door. :)
 
Whilst I do not mind landing on planets if a space station is unavailable or not built yet, I have no interest in "going big game hunting" on a planet.

I can do that in the various FPS games out there.

I want to stick to interplanetary trading and journeying. The only big game hunting I want to do is Pirates and Fugitives from the Law.
 
The point or my "fear" is, if Frontier Dangerous is not designed around "planets" at the very first stage of the development, I don't see how it could be perfectly fitted in the game at the end. (It works like that with any project in general, not especially in video games). Not to add that starting a campaign from a planet could add very good background and ambiance value to the game.... (more value than starting from a station !?)

Therefore, maybe this has already thought up and all is gonna be fine :)

Thanks for reading !

They are designing the game from the start with the expansions in mind, for example the ships have interiors, even though we won't be able to walk around them in the first release,
they probably have landing right now if they wanted to, they just want to make sure there is something to see when you get there before they add it.
 
I am also sure it will be amongst the first expansions they do. I would love to see that. It was one of the things I really loved about FE2.
 
Whilst I do not mind landing on planets if a space station is unavailable or not built yet, I have no interest in "going big game hunting" on a planet.

I can do that in the various FPS games out there.

I want to stick to interplanetary trading and journeying. The only big game hunting I want to do is Pirates and Fugitives from the Law.

Disagreed entirely - a genre spanning game is something to be encouraged. Clearly, they'll use the engine from The Outsider for all the planetside stuff.
 
There is nothing wrong with a game allowing you to do something you have no interest in doing.
Let's take the original Elite as an example, you could have been a pirate if you wanted to, or if you preferred, stick to trading. You had the option to do these things, but there was nothing wrong with you deciding to not do them.

Now, David has (I think he was joking when he said it) mentioned big game hunting. Just because it is there in the game, does not mean you have to try it. If you play the game for many years and never try big game hunting because that simply isn't want what you want to do, there is nothing wrong with that.

But I don't agree with someone saying it shouldn't even be in the game just because they don't want to do it.
 
I'm not suggesting that FD should not add planetary stuff to ED, I just saying I won't be interested.

I find it irritating enough that I'm stuck on this miserable rock (planet) when there is the whole galaxy to explore out there without being stuck on a planet in the game too ;)

Of course, Planetary landings could add to the richness of ED if you have to land and find someone planet side to get some information to help complete a mission...
 
...

I too felt a bit disappointed at first when I heard that SPL won't be in the first release. But then I realised that in FE2 and FFE, even though you could land on planets, there was nothing meaningful that you could do in a starport that you couldn't do in a space station - it was purely eye candy.

I'd rather wait and have this feature add to the richness and possibilities in the game than get the same nice-but-pointless planetary landings of the previous versions.

What I'm confused about though, is whether visiting gas-giants and landing on atmosphere-less planets will be part of the first release. Probably not, but I don't recall FD has been explicit on this matter.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I don't think any type of landings will be possible at first including gas giants etc which may effect the capability to refuel from scooping hydrogen from stars.

Also not sure if mining will be available at first either as you need to land on the surface unless you decide to mine asteroids.

However you may be able to land on planets without star ports. Just not seemlessly.
 
I too felt a bit disappointed at first when I heard that SPL won't be in the first release. But then I realised that in FE2 and FFE, even though you could land on planets, there was nothing meaningful that you could do in a starport that you couldn't do in a space station - it was purely eye candy.

I don't fully agree with that, for example as a pirate you may adopt a specific strategy when your target lands on/takes off a starport.

I'd rather wait and have this feature add to the richness and possibilities in the game than get the same nice-but-pointless planetary landings of the previous versions.

I don't agree with "pointless", if it wasn't there I'm pretty sure your feelings about FE2 wouldn't be the same ;) But I should agree that it should be implemented well because there is a lot of possibilities around planet landing. ( and there is no need to go far as walking / FPS style...) FE2 spirit was really dependent on how and how FAR your imagination can go. This is a very , very important point. If ED go too far with details, this would breaks that magic - my 2 cents.
 
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