First time playing the game in months, here's what i've noticed

So the May update made me finally a bit more optimistic (kerb toggle, glass pieces, path improvements) so I decided to give the game another try. I haven't been playing much in 2025 so I think it was the first time in 4 months. I have a lot of experience with Planet Coaster 1, I would call myself a veteran, I have a few hundred hours in the first game but not a professional like some others with thousands of hours. Anyway, here are some things that I immediately noticed when playing Planet Coaster 2 again for first time in a while. I think most of these options are not a lot of work to implement and I would really ask Frontier to please consider them for the May update as they are a huge improvement especially for PC-users.

- Heatmap button
Unfortunately there is still a big Heatmap button on top of the screen which is a little bit distracting. I'm not sure if this can be moved or turned off.
heatmaps.jpg


- Interface scale
The interface scale does not go lower than 70% which does not look good on my 4k 32" monitor. It is just way too big. I would rather have it set to 50% I think or even lower.

- Interface color
The interface colors are still only bright colors. Which does look nice and colorful and should be the default obviously for all players, but I would also like some dark colors like grey or black for those midnight gaming sessions. Or preferably just give us full control and let us pick the RGB of the color of the interface just how we pick colors of the scenery items ingame. I understand that the text also needs to be in a different color then (light text on a dark background and dark text on a light background).

- Cant zoom out far enough
We cannot zoom out far enough. Especially compared to the first game. I'm not sure if this is done for console/performance reasons. But please let us zoom out again so we can see our park like we could in the first game.

- Multi select tool is not selected by default
First we have to go to the multi select tool to select multiple items. We can't just shift click like we could in the first game which is just something you can't get used to. These extra steps work very counter-intuitive. I understand for console players it might be needed, but for PC players it absolutely is not needed.

- Custom angle rotation snap
I was trying to make a big circle using smaller scenery items and immediately noticed the lowest degree we can use is 11.25 degrees. I would very much like if we could click on this value and enter a custom value ourselves like 5 degrees. Yes I know its possible to change this in the config, but we would have to restart our game every time for the chances to take affect.

1746163577101.png

- Electricity and power management
Electricity is still a bit unclear to me. I'm more of a sandbox person and never play the (tutorial) levels and notice it is still a bit confusing how it works exactly. When a ride doesn't have power you can click on a button to place a power facility. But there is not much explanation what to actually do with it. Because you need a distributor too and also connections. But it doesn't tell you exactly how to do it, where to place them, how many facilities and distributors to place because it's not 1:1 and so on. Some extra guidance would be handy. I usually just turn the power settings off for this reason.

- Water management
Water I have no experience with yet since I never really got to building a big water park yet, but I assume it is also a bit unclear from what i've seen.

- Extra biomes
As already stated in another thread, I do miss the City biome a lot. I always used it in the first game because the visual background of the city and cars as well as the sounds really made the game feel alive. Where in Planet Coaster 2 all maps are in the middle of nowhere and it feels more artificial and fake. I made a custom map myself with some tunnels to make it feel more alive and realistic that cars can actually reach the park, but a nice city backdrop and ambient sounds would be great to have again. I know people ask for beaches too which would also be great.

- Steam Workshop
This is really a must if you want this game to still be as big and popular some years from now. More people will enjoy it, more people will play it, more people will want DLC for the game this way.

I think that's about it for now, these suggestions are mostly from the very first thing I notice after playing it again after a while. I haven't done much playing yet, this is mostly just first (or second in my case) impression stuff that just makes the game good before you even start playing it. I will try to play some more soon, but I think giving this feedback as a 'returning' new player with experience with the first game would be usable.

Thanks a lot!
 
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Agree with : Custom angle Rotation snap ! yes.......need it

And : about W Shop :
To devs : Please could you change 2 things :
1- Modify W-Shop : change the "download" panel to a progress bar ( WS 1 pic ) : EASIER
2-Modify W-Shop 2 : enter the total number of pages ( WS 2 pic ) / want to know if ....50 pages ..or ..10000....:)

and :

3-Possibility of multi-selecting items to align on the ground, in 1 go, and not one by one, to build something .Would be time saver ! ( Pic 3 )

THanks.
 

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I took a screenshot of the UI. This is a 70% interface scale (lowest/smallest possible).
UI.jpg


It's absurdly big on my monitor. The interface is like made for consoles for sitting accross the living room on the sofa and being able to read the screen.

But on PC it's horrible. Please let us make it smaller like 50% or even less.

And below pic is an UI scale of 100%, I dont see how anyone would use that.
UI100%.jpg


This UI is clearly made for consoles. Please make it like half in size for PC players. Thanks
 
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regarding workshop: we need some serious improvement there.
search function is basically useless because searching for "the incredible hulk" gets you every single result with "the" in the title or description.
ive already mentioned this comparison often: searching for the smiler on steam workshop gets me 10-20 pages of only smiler related content. searching for the same thing on frontier workshop gets me 15 pages of nonrelated results till the first actually related content pops up. if you make us use your own workshop please make sure it is worthwhile.
searching trough the newest creations is also not realy enjoyable because i see creators like "josh" or "deso-86" updating their blueprints every day. sometimes multiple times a day only to get their creations to the first pages of the newest uploads. feels like this has been going on for months with these specific users.
another thing that realy bugs me is updating uploads. this gets all my screenshots and description of the upload deleted. for my park project this is just counterproductive as each update i have to reupload the same screenhots again.
 
- Heatmap button
Unfortunately there is still a big Heatmap button on top of the screen which is a little bit distracting. I'm not sure if this can be moved or turned off.

- Interface scale
The interface scale does not go lower than 70% which does not look good on my 4k 32" monitor. It is just way too big. I would rather have it set to 50% I think or even lower.
When I first saw the heatmap notch permanently at the top it felt clear it was because the game was in dev mode/released too early and still using a console UI on pc, as that's where the notch is on console, which works for console UI but is horrible on pc. I was sure they'd fix it up by launch. So the fact it's still there after 6 months and hasn't been moved to be similar to Planet Zoo on pc, and the rest of the UI neatened up/made smaller for the pc version is quite shocking. It must be a low priority for the studio.

Same with the full-screen management panels, very clearly ported from console UI design, great for console but horrible to use on pc.

And the full-screen grey pause/save menu with buttons on the left hand side... why does it look like that still!?😅 It's very placeholder/demo/temporary looking. Hoping they get round to this as it would add the 'finished' polish the game needs to be legitimate on pc.
 
regarding workshop: we need some serious improvement there.
search function is basically useless because searching for "the incredible hulk" gets you every single result with "the" in the title or description.
ive already mentioned this comparison often: searching for the smiler on steam workshop gets me 10-20 pages of only smiler related content. searching for the same thing on frontier workshop gets me 15 pages of nonrelated results till the first actually related content pops up. if you make us use your own workshop please make sure it is worthwhile.
searching trough the newest creations is also not realy enjoyable because i see creators like "josh" or "deso-86" updating their blueprints every day. sometimes multiple times a day only to get their creations to the first pages of the newest uploads. feels like this has been going on for months with these specific users.
another thing that realy bugs me is updating uploads. this gets all my screenshots and description of the upload deleted. for my park project this is just counterproductive as each update i have to reupload the same screenhots again.
I made some workshop suggestions in the beginning: https://forums.frontier.co.uk/threads/lets-talk-about-the-frontier-workshop.629574/
But to be honest I think Steam Workshop also supported would be the best for this game and amount of players that will keep playing it for years to come.



When I first saw the heatmap notch permanently at the top it felt clear it was because the game was in dev mode/released too early and still using a console UI on pc, as that's where the notch is on console, which works for console UI but is horrible on pc. I was sure they'd fix it up by launch. So the fact it's still there after 6 months and hasn't been moved to be similar to Planet Zoo on pc, and the rest of the UI neatened up/made smaller for the pc version is quite shocking. It must be a low priority for the studio.

Same with the full-screen management panels, very clearly ported from console UI design, great for console but horrible to use on pc.

And the full-screen grey pause/save menu with buttons on the left hand side... why does it look like that still!?😅 It's very placeholder/demo/temporary looking. Hoping they get round to this as it would add the 'finished' polish the game needs to be legitimate on pc.
heatmaps.jpg



The heatmap button would better be moved to the left like so
 
I spend a few minutes in mspaint to make an example of how the UI (heatmap button and UI scale) would be so much better:

goodUI.jpg


It still allows you to see everything while not taking away too much from the screen. So the UI is less 'in your face' or too hard on the eyes.

If you are playing on a computer or with a console at a desk, this UI scale is the only way to do it really. Those big UI's are only handy when sitting across the living room, but PC or laptop players are 99.9% of the time at a desk or sit close to the screen.
 
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I sincerely hope for a big overhaul of the current UI to be more in line with PC and PZ's as that just felt so much more intuitive and user friendly than the current one. I still don't understand why it takes upwards of 6 or 7 steps just to quit the game when inside a park. And I struggle to find what I'm looking for more now than I ever did with the other UI. It does take a lot of the fun out of trying to design and be creative with building in this game.
 
I sincerely hope for a big overhaul of the current UI to be more in line with PC and PZ's as that just felt so much more intuitive and user friendly than the current one. I still don't understand why it takes upwards of 6 or 7 steps just to quit the game when inside a park. And I struggle to find what I'm looking for more now than I ever did with the other UI. It does take a lot of the fun out of trying to design and be creative with building in this game.
Yeah, just looking at how big the UI is at a 100% scale it's more than half the screen. Even 70% (smallest possible) is like basically half the screen. It isn't even an UI anymore it's when it takes up so much of the screen it's like an entire page.
 
I spend a few minutes in mspaint to make an example of how the UI (heatmap button and UI scale) would be so much better:

View attachment 428312

It still allows you to see everything while not taking away too much from the screen. So the UI is less 'in your face' or too hard on the eyes.

If you are playing on a computer or with a console at a desk, this UI scale is the only way to do it really. Those big UI's are only handy when sitting across the living room, but PC or laptop players are 99.9% of the time at a desk or sit close to the screen.
This post got me onboard.
I didnt see an issue with the heatmap button until that image.
 
Yes, the ui for pc still is horrible.

In PC1, it felt a bit like work if placing a decoration here and there and tweaking everything, but I was able to handle it.

Now, in PC2, everything became much more uncomfortable and time consuming...
If there are better ways to use it, I haven't found them, yet.
We have to click and click and click... and click.
Click here, then there, then to activate and again to deactivate something afterwards.
Nothing feels intuitive.
In nearly every video I can see people needing a lot ot time for simple things like a path connection in an angle they want it to be (especially paths are going crazy).

At some options the ui will remember the last settings and for other options it won't remember.
Some buttons are tiny (ground textures switch) and you need to hit the little arrows exactly, while other buttons are heavily oversized (blueprint/custom) and taking much space. It's just a or b you don't need to read the buttons, but icons for scenery or rides are tiny compared to these two buttons...


It feels a bit like signing something with your finger on a screen.
The ui seems to be touchscreen-friendly, no further input hardware needed...

The ui takes the fun completely.

I don't know if it's better on consoles.
Could anybody tell if it's a console thing (PC1ce vs. PC2 on console vs. PC1 on pc) or just an unfriendly ui in PC2 (for pc and consoles), please?!
 
Yes, the ui for pc still is horrible.

In PC1, it felt a bit like work if placing a decoration here and there and tweaking everything, but I was able to handle it.

Now, in PC2, everything became much more uncomfortable and time consuming...
If there are better ways to use it, I haven't found them, yet.
We have to click and click and click... and click.
Click here, then there, then to activate and again to deactivate something afterwards.
Nothing feels intuitive.
In nearly every video I can see people needing a lot ot time for simple things like a path connection in an angle they want it to be (especially paths are going crazy).

At some options the ui will remember the last settings and for other options it won't remember.
Some buttons are tiny (ground textures switch) and you need to hit the little arrows exactly, while other buttons are heavily oversized (blueprint/custom) and taking much space. It's just a or b you don't need to read the buttons, but icons for scenery or rides are tiny compared to these two buttons...


It feels a bit like signing something with your finger on a screen.
The ui seems to be touchscreen-friendly, no further input hardware needed...

The ui takes the fun completely.

I don't know if it's better on consoles.
Could anybody tell if it's a console thing (PC1ce vs. PC2 on console vs. PC1 on pc) or just an unfriendly ui in PC2 (for pc and consoles), please?!
The UI is bad design (not that much anymore, but still), one of the reasons consoles got that much hate is basically the same reason why the ui is bad. It is what someone thinks a console player would like, without touching anytime with a gamepad.

And i actually tried to play pc2 on tv and couch, it is not that good either, it still feels messy and overbloated...

As for building ui it is a mix, i think pc1 and pz are better when you want to go simple, but pc2 gets the points when it comes to complexity and you actually were willing to spend the time on the learning curve and usage, i recently brought pz and i was just trying to build an entrance, it was not possible with a pc2 mindset and actually made me uninstall the game, not that i think it is bad, but there is a huge diffrence between both games, PC/PZ is very gridbased, while PC2 is not, so if you think gridded in pc2, you may not enjoy it and you dont enjoy pc1/pz if you not think gridded.
 
The UI is bad design (not that much anymore, but still), one of the reasons consoles got that much hate is basically the same reason why the ui is bad. It is what someone thinks a console player would like, without touching anytime with a gamepad.

And i actually tried to play pc2 on tv and couch, it is not that good either, it still feels messy and overbloated...

As for building ui it is a mix, i think pc1 and pz are better when you want to go simple, but pc2 gets the points when it comes to complexity and you actually were willing to spend the time on the learning curve and usage, i recently brought pz and i was just trying to build an entrance, it was not possible with a pc2 mindset and actually made me uninstall the game, not that i think it is bad, but there is a huge diffrence between both games, PC/PZ is very gridbased, while PC2 is not, so if you think gridded in pc2, you may not enjoy it and you dont enjoy pc1/pz if you not think gridded.
Would be interesting how a controller would work on pc (if possible) compared to mouse and keyboard...
 
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