Ship Builds & Load Outs Fit for getting into Combat?

basically if you go for enhanced performance thrusters, you want to get your build as ligthweight as possible... at least below 90T, better below 80T, and if you can manage via engineering below 70T :)

easy with a couier, doable with a eagle, hard with a viper.

for exampel my courier: https://coriolis.edcd.io/outfit/imp...yPKj9v/1ncaTZ+0C+/ALNQEvL/wEAAA==&bn=Sam Yoko

maximum speed increase is 160% compared to 116% with a class thrusters;

and maximum turn time decrease is 70% compared to 84% with a class thrusters.
 
basically if you go for enhanced performance thrusters, you want to get your build as ligthweight as possible... at least below 90T, better below 80T, and if you can manage via engineering below 70T :)

easy with a couier, doable with a eagle, hard with a viper.

for exampel my courier: https://coriolis.edcd.io/outfit/imp...yPKj9v/1ncaTZ+0C+/ALNQEvL/wEAAA==&bn=Sam Yoko

maximum speed increase is 160% compared to 116% with a class thrusters;

and maximum turn time decrease is 70% compared to 84% with a class thrusters.

wowzers 523m/s ?!?!?!?! I'd happily fork out 10mil for that build! (my A-rated design of a courier was roughly 10mil, and I wouldn't want/use a fuel scoop, and I'm a bit too crud at pew pew for any kind of cannon lol)

Where does it say the decrease in turn time, that's the bit I can't seem to figure out, i.e. what affect on agility/manvourability my modules have (whether it be better thrusters or adding mass)?

1 second to drain WEP capacitor, lol :D
 
wowzers 523m/s ?!?!?!?! I'd happily fork out 10mil for that build! (my A-rated design of a courier was roughly 10mil, and I wouldn't want/use a fuel scoop, and I'm a bit too crud at pew pew for any kind of cannon lol)

You see, here is the beauty of small ships and PE thrusters (and props to Goemon for actually reconstructing his build in Coriolis...mine changes way too often). You could drop less on it and still get a faster ship. It's really about the sacrifices you choose to make (andhow much effort you put into mods/making various modules lightweight.

Because my standard iCourier is a combat machine, it uses a 2D FSD and I ship transfer it most places. That change to 2D means I can have a fast boot FSD, I don't care about tucking it away in combat for extra power overhead, and again I gain over 10 m/s boost speed.

Of all the current ships, small ships - particularly those with PE thrusters - display the most uniqueness based on their pilot. Over time, you would want to gauge how your fighting is going and decide whether you want to push towards more speed/durability/DPS, or have different utilities, and adjust accordingly. It's a beautiful irony when everyone sets their' vette and its billion internals the same way - and is proof that giving people more and more power/tools/utility does not mean increased diversity and division in pilot skill.
 
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Scroll down and look under movement summary on the right, the stock 3A pitch rate is around 38 degrees/sec compared to 52 with goemon's build, impressive! there's a truck load of engineering involved getting that kind of agility out of a Courier.

Essentially the frag cannons are generating over 10 times the DPS of my 2 rapid fire medium pulse + efficient PA, at close range that kind of firepower will shred a medium sized ship with one volley, I'd guess it's an assassination mission build i.e. drop in ignore the escorts, kill the target, wake out.
 
You see, here is the beauty of small ships and PE thrusters

Top stuff, and the PE's are only in class 2 and 3 so only work on small ships I guess then?

Scroll down and look under movement summary on the right, the stock 3A pitch rate is around 38 degrees/sec compared to 52 with goemon's build, impressive!

Ah cool I see now, got it thanks, will these stats into consideration when doing my builds, an never noticed the it actually shows the split of the DPS (I've always been doing it in my head, but generally do 2 x c1 lasers and 2 x c2 MC or seeker racks)
 
and props to Goemon for actually reconstructing his build in Coriolis

that's a feature of elite market connector - it saves your ingame data to coriolis or edshipyard ... I'd be much too lazy to do something like this manually....
 
I'd guess it's an assassination mission build i.e. drop in ignore the escorts, kill the target, wake out.

actually it's a BGS-combat ship ... USS bountyhunting, or CZ. rearm often= more bounty/bonds-transactions= more influece for the faction you back.

and frags are a lot of fun!
 
that's a feature of elite market connector - it saves your ingame data to coriolis or edshipyard ... I'd be much too lazy to do something like this manually....

Aah fair cop. I don't really play with such tools but that's a neat trick, thanks for the heads up. Would be nice to import the data and gauge whether a roll I've just made will have the effect I want. On the subject of DD drive mods, I've said before that reckless upgrades to G5 DD on a small ship can be counter-productive.

Top stuff, and the PE's are only in class 2 and 3 so only work on small ships I guess then?

Yup. Basically any ship that has a max thruster class of 3. Even if you squashed C3 PE drives into say a DBS, the mass of the ships at this point just completely cripples the drives.
 
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Ok - so back with more questions now sorry - I've got a fit which has SCB's but every time I deploy them, my heat flies up to 120-130% and my modules take damage.... is that right??

I make sure I'm cool and not firing lasers at the time so start around 45% heat
 
Ok - so back with more questions now sorry - I've got a fit which has SCB's but every time I deploy them, my heat flies up to 120-130% and my modules take damage.... is that right??

I make sure I'm cool and not firing lasers at the time so start around 45% heat

yes, that is right.

better combine larger scb with heatsinks, if you ae not running a ship with a very good heatcapacity running cool.
 
Ok - so back with more questions now sorry - I've got a fit which has SCB's but every time I deploy them, my heat flies up to 120-130% and my modules take damage.... is that right??

I make sure I'm cool and not firing lasers at the time so start around 45% heat

If you can find any PvP vids from pre-SCB nerf times, you'll find out exactly why the heat increase was added ;)

For an SCB heavy PvE build you will prolly want to bring enough heat sinks to cover or nearly cover all your SCB activations* - or give less coverage, bring an AFMU and hope for the best...


*for some ships bringing smaller SCBs you can activate more than one SCB at once and cover it with a single heat sink
 
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If you can find any PvP vids from pre-SCB nerf times, you'll find out exactly why the heat increase was added ;)

For an SCB heavy PvE build you will prolly want to bring enough heat sinks to cover or nearly cover all your SCB activations* - or give less coverage, bring an AFMU and hope for the best...


*for some ships bringing smaller SCBs you can activate more than one SCB at once and cover it with a single heat sink

None of the suggested fits had a heat sink launcher hence I'm at this point ;) I'm using Viper mk4 so only have only 2 utlitiy slots so will ditch my Chaff for the heak sink launcher. I have tried going from 4C SCB to 3B, as the thermal load is 340 instead of 410 but it still fries my ship (the 120-130 is the 3B, the 4C was like 150% - went over 200% when I somehow set it off twice!!)

Oh, and the 3B now comes with 5 shots instead of the 4 of the 4C, and the heat sink only has 3 ammo....
 
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None of the suggested fits had a heat sink launcher hence I'm at this point ;)

Heh ;)

I personally don't recommend SCBs at all here; my advice is more aimed at the iCourier, and frankly SCBs are wasted on them.

But yes if you take SCBs to the party, take heat sinks.
 
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Heh ;)

I personally don't recommend SCBs at all here; my advice is more aimed at the iCourier, and frankly SCBs are wasted on them.

But yes if you take SCBs to the party, take heat sinks.

Any thoughts on this fit: https://eddp.co/u/r2soVABl ??

Or slightly cheaper: https://eddp.co/u/5FgERRP2

I'm not too fussed on LSD range as I'll be hunting locally somewhere, and i generally fly my 36LY hauler to a place then ferry my combat ship over, more important for me is agility, shields and DPS - hence I'm a little lost what to shove into slots and utlities. My main worry would that be engineering more stuff will exceed even the 4A power plant, and I aint' unlocked Marco yet....
 
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You don't get much additional MJ from a 3A shield (about 10 - 12% more than a 2A) so i'd suggest trying a 2A that'll give you some power headroom, I'd also lose the HRP's/MRP's, the Courier's best defence is speed so drop as much mass as possible with Engineering.

The SCB's I reckon should be for making an exit if the shields are about to fail not as an offensive tactic so fit some smaller SCB's and use them as a last resort prior to disengaging, also the higher the shield energy the longer the recharge that's why I use 2C bi-weaves + 0C boosters and no SCB's, the small size and speed of the Courier allows you to dodge a lot of damage and allow the shields to regen.
 
You don't get much additional MJ from a 3A shield (about 10 - 12% more than a 2A) so i'd suggest trying a 2A that'll give you some power headroom, I'd also lose the HRP's/MRP's, the Courier's best defence is speed so drop as much mass as possible with Engineering.

The SCB's I reckon should be for making an exit if the shields are about to fail not as an offensive tactic so fit some smaller SCB's and use them as a last resort prior to disengaging, also the higher the shield energy the longer the recharge that's why I use 2C bi-weaves + 0C boosters and no SCB's, the small size and speed of the Courier allows you to dodge a lot of damage and allow the shields to regen.

Is it much difference to fighting in a Viper Mk4? Granted the mk4 is slightly slower to turn than a mk3 or courier but my fighting style will be the same, which is fighting with 1km, trying to stick to the tail whilst grinding down the shield then ripping the hull with bigger multi cannons, which means a lot of time I've got other ships shooting me, hence I wanted a big big shield....
 
Oh and I'm also Midshipman for the Fed but the gunship it unlocked is like 14mil, and about 50mil including a half decent B rated loadout... so wanted something "cheaper" - otherwise I'd just be tanking it to 3k armour and 75DPS - maybe that's my style, just sit and shoot...
 
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