FELV/FIV is a reality in the feline world.. it doesn't matter if it is something that is curable.. Fip is deadly, so what is the difference.. Fip is in the list.. is not curable, but what your telling me is that it's ok to bring in a disease that is deadly over a condition that can be managed?The trouble with FIV is that it's a lifelong condition, rather than a curable illness. If you get a cat with FIV, it will always have FIV. There's no way to get rid of it, the way there is for most illnesses in the game.
not being aggressive.. being assertive, which is different.. i have been breeding a long time. and i have experience with FIP.. and i test all my cats for FIV/FeLV.. it i s a real problemWoah... No need to be agressive, but I do understand where you;re coming from. To be fair, I don't know much about most of the illnesses on the list. Always good to learn more, so thanks.
not being aggressive.. being assertive, which is different.. i have been breeding a long time. and i have experience with FIP.. and i test all my cats for FIV/FeLV.. it i s a real problem
I don't think anyone is saying it's not a real problem. We had a scare with some rescue kittens that we adopted from a friend's parents who feed feral cats. Fortunately our kitties are fine and healthy. I think the other commentor was talking about how the disease would work mechanically with the game. Life long chronic conditions could actually add to the management but players would need to be informed so they can make choices about how to house infected animals and maybe be given a choice to pay for testing when a feline is brought in?
This is the thing.. There are a lot of diseases that we don't talk about.. and that are not listed for the animals we keep zoo wise.. FIV/FeLV is one of them..
I also think that management for this is a real life situation. The idea of the game is conservation of endangered animals.. All the real diseases should be a major factor. When I bring up FIP vs FIV/FeLV.. People need to realize exactly what the difference is between these two diseases. And FIP is already in the game. Mechanics may not be what they should be, but the problem is.. these are still diseases that are real issues in the real world..
The Game they started is based on a lot of complicated problems.. When you look at animals, you see family structures, dominance, ect.. right now half of those are not mechanically sound.. when you talk Conservation, you need to look at everything that befalls that animals.. Conservation is not a slide into home base type of game.. it is complicated and it takes a team of vets as well as people willing to help donate time and effort to save these animals.. So virals and disease come with this...I'm not against the idea. But it sounds a bit complicated to introduce so many real life illnesses, etc.
I'd rather stick with the current in game diseases.
I don't think the game needs that much "realism".
The Game they started is based on a lot of complicated problems.. When you look at animals, you see family structures, dominance, ect.. right now half of those are not mechanically sound.. when you talk Conservation, you need to look at everything that befalls that animals.. Conservation is not a slide into home base type of game.. it is complicated and it takes a team of vets as well as people willing to help donate time and effort to save these animals.. So virals and disease come with this...
I totally understand that. It's just not something I am looking for in a game like this.
https://www.tigers.org.za/illnesses-in-tigers.htmlI dont know for tigers, but although lions have a very high prevalence of FIV in free ranging animals (some populations reports +90% of incidence) they do not seem to affect mortality rates or present symptoms. Felv is yet undocumented in lions as far as I know. Its interesting enough for me as a veterinarian and you inspired me to sit and research for cases of FIV and FelV in wild felines populations, I can report it back if people are interested
From a realistic point of view I get your point and I also get the educational point.
Problem with the game mechanics is, that every illness we have in game can be cured. So I don't know if it is possible to add illnesses that can not be cured, from a gaming point of view.
On a personal note, I know people who lost their beloved cats to FIP. Not everyone wants to be triggered with that in a game. And while illnesses can be turned off in sandbox, it would still effect the other play modes.
By the way: I'm not a breeder, but have a pretty good knowledge of cats, as I was an administraor of a cat-breed specialized forum for a few years. There are a lot of illnesses people should be better educated. HCM is a problem in a lot of breeds (I know it's pretty rare with oriental cats, luckily) and almost no breeder in europe does ultrasounds to their breeding cats.
And most cats in zoos die of kidney failure not old age. You see. adding FIP and FIV would open up a huuuge range of other illnesses that should be added on a realistic POV. But I think we have to draw a line somewhere and PZ is drawing it at non-cureable illnesses, it seems.
EDIT: Okay, I just found out that FIP IS in game. Well, then... consider my post pointless for some parts.
I actually know all thatStill, the game would need core mechanics to implement that. I believe that would be a lot of work. And given the kind of unrealistic implementation of contraception for every animal without any negative effects whatsoever, I don't think it will ever be implemented.
And in all honesty, zoos do not work like pet owners. I am pretty sure a lion that is FIV positive would be killed. Simply because it couldn't ever be used for breeding and as far as I know we have a overpopulation problem with lions in zoos.
It's again one of those things whichs realism calls for more realism in the long run and would show in the end, that not everything in Zoos is perfect. And the planet franchise doesn't really go there, I'm afraid.