Five things that many PC gamers are waiting for this game.
This is a short list of features that I think are important for making a new good PC roller-coaster game. Of course, this is my personal opinion, ymmv.
1. A true offline single player game. Yes, you can have online features, and yes, sharing your work with other people does make the game better. But the core game should be a single player experience, and you should be able to have full functionality (except parts that do need a connection, like going to someones park or downloading a modular piece, or uploading something) in that mode. This is very important for a lot of players, especially after we have seen what happened with backlash in SimCity or Elite Dangerous.
2. An efficient and powerful mouse driven UI interface. Don't design this for a game pad, future ports (if they happen) will have to have a different UI. Don't compromise on this aspect.
3. A respectable tycoon experience. We need a theme park or a theme hospital, a game that is not only a glorified sandbox. Our choices should matter, and the game should be a challenge.
4. FP experience and VR support. What you build, you can ride. What you make, you can walk in. 1st/3rd person modes for taking a walk in your park as well as VR support for rides would be very, very welcome.
5. Extensive modding support. Look at what City Skylines is doing. You can still sell expansions and DLCs without having to restrict user generated content to pre-fabbed parts. This is actually what will make or break the game in my view.
ps: I know FDEVs answers to most of the above questions. I am mostly posting this thread to get feedback on whether they are indeed important to other players or not.
Cheers..C:
This is a short list of features that I think are important for making a new good PC roller-coaster game. Of course, this is my personal opinion, ymmv.
1. A true offline single player game. Yes, you can have online features, and yes, sharing your work with other people does make the game better. But the core game should be a single player experience, and you should be able to have full functionality (except parts that do need a connection, like going to someones park or downloading a modular piece, or uploading something) in that mode. This is very important for a lot of players, especially after we have seen what happened with backlash in SimCity or Elite Dangerous.
2. An efficient and powerful mouse driven UI interface. Don't design this for a game pad, future ports (if they happen) will have to have a different UI. Don't compromise on this aspect.
3. A respectable tycoon experience. We need a theme park or a theme hospital, a game that is not only a glorified sandbox. Our choices should matter, and the game should be a challenge.
4. FP experience and VR support. What you build, you can ride. What you make, you can walk in. 1st/3rd person modes for taking a walk in your park as well as VR support for rides would be very, very welcome.
5. Extensive modding support. Look at what City Skylines is doing. You can still sell expansions and DLCs without having to restrict user generated content to pre-fabbed parts. This is actually what will make or break the game in my view.
ps: I know FDEVs answers to most of the above questions. I am mostly posting this thread to get feedback on whether they are indeed important to other players or not.
Cheers..C:
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