Five things that all Rollercoaster fans are waiting for this game.

Well, Frontier has said that they are trying to get away from the "tycoon" label and go in a different direction. I think their will be more of a "theme park corporation" feel than a "tycoon" feel, which would be really cool and realistic if this is true. As for UGC, I think they will add UGC into the game, but they are trying to get an amazing base game before they look into it. This, I think, is a good option because seeing that the amount of scenery in the game so far is a very good amount, and that's just in the first two themes, we will have a plentiful amount of of scenery in the final game.
 
1. A true offline single player game.
Yes. I don't want to be connected everytime in order to play the game... Shall I be without internet, or somewhere where I don't have the possibility to login, I'd like to be able to play.

5. Extensive modding support.
you can still sell expansions and DLCs without having to restrict user generated content to pre-fabbed parts. This is actually what will make or break the game in my view.
I completely agree with this.
Remember that RCT3 is still being sold after 10 years, not just for the base content, but for mods too. And paid games + dlcs + microtransactions + no mod support would be the thing which would make people not purchase the game; some even could think of pirating it due to excessive prices. I know I'm paranoid about this, but it's probably the thing I fear most since Elite: Dangerous had this fate...
 
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For the first time i need to say, i dont agree with you. Sorry -1

That is cool, this is why threads are for too. If you disagree with someone, try to explain the reasons that made you arrive in a different conclusion. This way both parties in the discussion become a little wiser! [up]
 
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A proper offline mode is important for me for multiple reasons. It's allows me to play the game in places where I cannot get an internet connection (which at times in more often than I'd like). I also worry that having to connect to servers to be able to play a single player game limits the lifespan of the game when the game reaches end of life. Lazy Game Reviews did a video on this which is worth a watch.

[video=youtube;R78jAdckz8Q]https://www.youtube.com/watch?v=R78jAdckz8Q[/video]

Don't get me wrong, when I can be online I will have no problem being online, but I'd like to just be able to play the game I've payed for whenever I like, regardless of the circumstances. I do appreciate that these days you're never far from an internet connection but as someone who due to recent circumstances has to spend a lot of time in hospital wards that can actually be more difficult than you might imagine. It's also the time I'd most like to have the laptop with me to dive into a good gaming session [happy]. Always online DRM leaves a bit of a sour taste in my mouth after the Simcity fiasco so I'd urge Frontier to at least think of ways of at least mitigating some of the effects of always online if it's required. Some example suggestions would be allow us to set offline mode even if we cannot connect to the internet. If we have to periodically log in to authenticate the game after being offline for a while, give us a choice about downloading large updates (i.e don't force us to download an update to be able to carry on playing offline, just allow us to authenticate and carry on playing offline, that way we can download the update when we're able to connect to a fast internet connection!)
 
A good game should never NEED mods. A game should be good in and of itself. But things we can't argue with is that with these kinds of games ugc will extend the life of the game by a multitude, as has been proven by countless old examples, rct3 is not an esception.

Being an experienced modder myself know that I won't look longer at this game than a week if I won't be allowed to mod it. But this is personal and won't apply to most people.

Since ugc is optional it won't detract from the game and its core audience. It can only add to it, as I see this game attract many talent modders that have been fan of the old coaster games.
 
Honestly, the ultimate theme park simulation game to me is one in which I can successfully recreate Disney World, be it by extending the capability of the game with user generated content and logic/programming support (I mentioned this in another thread of mine), or by default in the game.
 
A good game should never NEED mods. A game should be good in and of itself. But things we can't argue with is that with these kinds of games ugc will extend the life of the game by a multitude, as has been proven by countless old examples, rct3 is not an esception.

Being an experienced modder myself know that I won't look longer at this game than a week if I won't be allowed to mod it. But this is personal and won't apply to most people.

Since ugc is optional it won't detract from the game and its core audience. It can only add to it, as I see this game attract many talent modders that have been fan of the old coaster games.

Agreed. What I was saying is that a good rollercoaster (or any CMS) game needs modding support, not mods. If you have a game with extensive modding support, but the game itself is not good or fun to play, then...you have theme park studio...

For my approach on this, read this post. I've too been modding games for a while.. ;)
 
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