Anarchies were always difficult to maintain, but making them the designated villain in Odyssey has led to a sharp decline in their survivability and turned them from an endangered species to near extinction.
There are 20k+ inhabited systems in the galaxy. Anarchy now only controls 474 of them, with most being remote and tiny systems that no one ever visits. Only 54 anarchy systems with a population above 10 million remain. With no expansions and constant negative actions against them, it's only a matter of time until the remaining anarchy PMFs falter and extinction is complete.
The main reason is the popularity and ease of (pirate) massacre missions and the huge influence loss they inflict. Anarchies simply lack any tools to reverse that trend. Compared to every other government we don't have:
Update 10 tried and failed to improve the standing of anarchy factions. The gain from pirate attack is negligible to non existent. No more security means we now lose economic status due to negative actions which ruins our economies. Every anarchy system is the potential target for dozens to hundreds of massacre missions from all the neighboring systems.
The solution:
Simply change the formula and make it so that massacre missions that target anarchies increase their influence and economic status instead of destroying it. Analog to how Black Markets work. The lore would be that society profits from the cleansing out of the criminal elements.
There are 20k+ inhabited systems in the galaxy. Anarchy now only controls 474 of them, with most being remote and tiny systems that no one ever visits. Only 54 anarchy systems with a population above 10 million remain. With no expansions and constant negative actions against them, it's only a matter of time until the remaining anarchy PMFs falter and extinction is complete.
The main reason is the popularity and ease of (pirate) massacre missions and the huge influence loss they inflict. Anarchies simply lack any tools to reverse that trend. Compared to every other government we don't have:
- Bounties (no bounty hunting possible at res sites)
- Donations (easiest way to support a faction)
- System Security, Civil Liberty and any means to defend our systems from constant undermining and destruction
- any advantage from owning Odyssey Settlements / they just attract massacre tourist and fasten our demise
- decent Missions worth doing
- last but not least the Lore tells everyone to gang up on us and kill our citizens with impunity
Update 10 tried and failed to improve the standing of anarchy factions. The gain from pirate attack is negligible to non existent. No more security means we now lose economic status due to negative actions which ruins our economies. Every anarchy system is the potential target for dozens to hundreds of massacre missions from all the neighboring systems.
The solution:
Simply change the formula and make it so that massacre missions that target anarchies increase their influence and economic status instead of destroying it. Analog to how Black Markets work. The lore would be that society profits from the cleansing out of the criminal elements.