Fix Multicrew please

For all that is good on this earth, please fix multicrew... Do not stand by your statement of "if it gets used we'll keep going with it"! Of course it isn't going to be used very much when people can get more out of being in a sidewinder... You really can't do much with it seeing how it was gimped before it was released. All I'm asking is do not let this feature die because very few people are using it. It could be an awesome feature of elite without a doubt, but not how it is right now...
 
For all that is good on this earth, please fix multicrew... Do not stand by your statement of "if it gets used we'll keep going with it"! Of course it isn't going to be used very much when people can get more out of being in a sidewinder... You really can't do much with it seeing how it was gimped before it was released. All I'm asking is do not let this feature die because very few people are using it. It could be an awesome feature of elite without a doubt, but not how it is right now...

If you play it we’ll develop it!
 
There should be an incentive for multicrew gameplay, and pve content for it. For example weapons controlled by human crew should have 2x - 3x damage against npc ships (and maybe against players as well?); shields could get also a multiplier per crew member, and after this there should be pve content so hard that only multicrew ships can do it with their additional bonus.
 
For all that is good on this earth, please fix multicrew... Do not stand by your statement of "if it gets used we'll keep going with it"! Of course it isn't going to be used very much when people can get more out of being in a sidewinder... You really can't do much with it seeing how it was gimped before it was released. All I'm asking is do not let this feature die because very few people are using it. It could be an awesome feature of elite without a doubt, but not how it is right now...

I wasn't aware they said this. That sucks if they did because I totally agree. I've stopped using it because it's so broken. Crashes all the time (for me and crew members) and not having a simple 'lock gunner role' function is frustrating too. I like the incentives of 2 fighters deployed and extra pips but it's borderline unusable in it's current state.
 
I was hoping Beyond's upgrade of winged missions would apply to multicrew also. Hopefully maybe more mc gameplay is planned to come with spacelegs /w npc crew/companions etc.
 
Yes because all but defenceless explorers can't get ganked fast enough already!

Obviously as I used "maybe", if it would be too big change for pvp it could still work for pve. Give the players some incentive to use mc. MC can be fun for a short time, but after a try out why would anyone use it instead of his/her ship what can be more advantageous for the group? If they are stronger with 3 anacondas than 1 anaconda with 2 other guys why the hell would they use this setup regularly? For regular gameplay we could have something "for" it. It should be much stronger against NPC-s and then >>> give us new sites what can be done only in multicrewed ships.
 
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