Fix Notoriety after being killed/jailed...

Tried piracy on one ship and killed it( an npc) and spent two days waiting for my notoriety to go down... finally i just turned myself in. got a docking fine and i cant pay my 200crs because my notoriety is too high... Got the fine in Shinrarta D where all my stuff is... im essentially locked out of my game unless i relocate for a few days. seems overkill.
 
Yeah I've got that part figured.. but to maintain the notoriety after I hand myself in? and now i cant even pay my dock fine until it wears off? It jsut seems excessive to be locked out of any dock for 200crs because of a past crime i've done my time for.
 
Visit an interstellar factor, that allows you to pay off your fines etc... that way you should now be able to dock at your station again.


This will not affect your current Notoriety... for that one you still have to wait the 2 hours of ingame time per Notorietey level you have, and you gain one Notoriety level for every clean ship you kill to a maximum of Notoriety of 10, which takes 20 hours of ingame time to clear, unless you keep killing clean ships...
 
To be fair to OP, telling him how to deal with notoriety doesn't address the suggestion to make notoriety less of a pain in the backside. This is the suggestions forum, not the help forum.

Everything else in the game, mission timers, the old bounty timers, the BGS tick, and so on, counts away happily regardless of whether you're online or not. Notoriety stands out as an incredibly gamey exception.

It's only since odyssey came out and random joe non-outlaw players are more likely to encounter it that people are realising how ill-thought a lot of the C&P update was.
 
on the suggestion to "fix" the notoriety on getting killed/jailed, will not really solve any issue. It is meant to be a consequence for player to adapt and deal with. If anyone at will could remove this to escape the repercussion of its own actions will make the system mostly useless. before notoriety, you could simply buy a cheap sidewinder and suicide by cop to clear your name.... and you could now get back into your much more expensive killing machine to start killing innocents again...



There are plenty of things to say about the current Crime and Punishment system. of which the notoriety not so bad, it is one the most straight forward consequences in there. you kill a clean ship, you get tagged as the brutal criminal you should be classified as, ie we add +1 notoriety to your name. And you have to prove that you have learned your lesson, ie serving your time, ie waiting the required amount of time in game to clear you status, and if you keep on killing clean ships, we keep on piling up what that notoriety status, so you have to spend even more time to be a nice citizen of the galaxy, to clear your name. And there is no shortcut to avoid this.


And most importantly, you can still play the game, sure, visiting your home base, is more problematic, but you did do the crime, so now you do the time.
And I do not think the ingame options to deal with this is lacking, but the ingame information about the system is lacking...
 
Well that's all fine and Dandy however the game tags your ship specifically to the crime committed. So there's that covered. However like I said.. I was a good boi who did his time and paid his fine but I hit one of the many broken AI blocking the mail slot at 101 and got a 200 cr fine and was locked out for it.

As a work around I shifted over to Meredith city starport and did the 5 min xfer and just went out to the gaurdian sites to kill time.
 
Yeah, notoriety affecting fines was never part of the intended writeup for C&P, it's a new thing that got introduced with odyssey and I can't think of a single person that likes it or finds it adds to their gameplay.

Muh immersions be damned, this is supposed to be a video game. Video games are supposed to be fun.
 
Yeah, notoriety affecting fines was never part of the intended writeup for C&P, it's a new thing that got introduced with odyssey and I can't think of a single person that likes it or finds it adds to their gameplay.

Muh immersions be damned, this is supposed to be a video game. Video games are supposed to be fun.
Yeah you can't really talk about immersion in a game that basically requires you to escape to menus every ten minutes for gathering.
 
Bounty per ship is going away, all bounties is on the person again in EDO... So people will be returning to suicide by sidewinder Vs cop...
So that will be returning in EDO, which will move to every one as the merger of EDO content to EDH continues...
(Argh this great big empty pannel on the right pannel thats unusable in EDH is ugly)...
 
Bounty per ship is going away, all bounties is on the person again in EDO... So people will be returning to suicide by sidewinder Vs cop...
To be fair, the suicidewinder was only ever to reduce your rebuy in the old C&P system, and now the option to turn yourself in (or use an IF) without paying a rebuy at all exists.

Remember that before C&P, interstellar factors didn't allow you to pay off bounties in any way - your only options were to wait out the timer or eat a rebuy, and I can't see people being happy with the idea that they'd have to take that 50M rebuy on their cutter just to clear a 24h assault bounty and get back to playing.
 
Theres nothing wrong with notoriety. However Fleet carriers turned it into a joke, by completely mitigating it's worst consequences i.e not been able to refuel, repair and rearm in a system where u are wanted. Which is why i refuse to use them as unlawfull player.
 
Theres nothing wrong with notoriety. However Fleet carriers turned it into a joke, by completely mitigating it's worst consequences i.e not been able to refuel, repair and rearm in a system where u are wanted. Which is why i refuse to use them as unlawfull player.
I did not know that FC’s didn’t care.
 
It's honestly pretty funny how the current system works.

I watched a guy on Twitch murder an entire settlement, return to his ship, turn himself in at the same settlement, and immediately wipe away any consequences for his actions for about 20k credits.

Why even bother with interstellar factors anymore? They just increase the price you have to pay, but they only work if you don't have notoriety, and you ramp up notoriety so fast doing ODY content, you'll barely ever be able to use them, and the only difference is not being transported to a megaship a few jumps away.

If there aren't going to be consequences for murder anyway, you might as well allow us to murder guards from stealth and avoid bounties altogether.
 
I watched a guy on Twitch murder an entire settlement, return to his ship, turn himself in at the same settlement, and immediately wipe away any consequences for his actions for about 20k credits.
With the notoriety gone?

And sent hundreds of LY away?
 
With the notoriety gone?

And sent hundreds of LY away?

Who cares about notoriety? That only matters for using interstellar factors...which you don't need, if you're just gonna turn yourself in! On-foot bounties aren't even increased by having high notoriety, so it's literally irrelevant.

And while SOME places do have the nearest prison ship hundreds of ly away, many are much, MUCH closer than that. Colonia is a particularly egregious example, with the prison ship 3.6ly away. It would be a mistake to assume it's always going to be anything near an issue. My personal base has a prison ship about 60ly away, which is one easy jump back.
 
Sometimes handing yourself in doesn't remove your fines with the faction in question unfortunately, figuring out the specific mode-swapping client-hopping rain dance necessary to get rid of them has become an unwelcome minigame in itself.

The issue with notoriety currently is you can get it very easily by doing Odyssey missions (even legal missions) but if you get an accidental fine with your mission giver, say, for a mission timing out, you're then often locked out of their station services unless you switch back to Horizons or wait the full 20 real hours.

I'm an anarchy supporter and Fdev have repeatedly stated that players with notoriety should 'go hang out in an anarchy system for a while' to let it cool down... but it makes no difference as anarchy factions will still refuse to talk to you if you have a minor fine and refuse to let you pay it off if you have notoriety. Even if you just accrued the notoriety doing what they asked of you. It's very dumb.

If notoriety is going to continue to be a mechanic it should be a content generator as well as a content restrictor, make 'going bloody' a choice that affects your play in an interesting way rather than just encouraging you to idle your PC overnight. It could benefit work in anarchy space, acting as a rep/reward multiplier or something, while being ignored at those stations. Or just get rid of it because it doesn't really tangibly benefit anyone's play sessions in its current state.
 
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Not a fan of the current C&P.

I would prefer you just got perma-banned from the high security systems you committed murder in. There are 400,000,000,000 more systems you could go murder in. That one is no longer on your list.

Within the context of the C&P, suck it up killa.
 
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