Here's the problem with piracy.
A Trader buys 800t of Agronomic Treatment instantly, and sells it instantly in 10 minutes. They sell each unit for 30k profit, but because they get it all instantly, they can make 150m/hour.
A Pirate pirates about 0.5 units of Agronomic Treatment per second. It takes ~1600 seconds to steal 800 units, and then 10 minutes to unload it all. They then sell it for a 25% discount. Even if you ignore the process of finding a target, they cap out at about 45m/hour. Accounting for finding a target, more like 22.5m/hour.
You simply can't steal these commodities fast enough to make a profit. So you can either steal faster, or the goods they steal need to be more valuable. Stealing faster would take a lot of technical changes to limpets, which is difficult; by contrast, changing prices is relatively easy.
Agronomic Treatment is currently bought for approximately 10k, and sold for approximately 40k. Post-change, you would buy agronomic treatment for 220k, and sell it for 250k.
The trader would make the exact same profit per hour.
The Pirate, however, would make 280m/hour during the piracy process, and 140m/hour on average.
Trading would have a higher buy-in, but players could start by trading lower-value goods and work their way up. Military Grade Fabrics, for example, have a profit of 14,091 right now. Their price would be increased to about 135k.
This makes piracy worth doing!
A Trader buys 800t of Agronomic Treatment instantly, and sells it instantly in 10 minutes. They sell each unit for 30k profit, but because they get it all instantly, they can make 150m/hour.
A Pirate pirates about 0.5 units of Agronomic Treatment per second. It takes ~1600 seconds to steal 800 units, and then 10 minutes to unload it all. They then sell it for a 25% discount. Even if you ignore the process of finding a target, they cap out at about 45m/hour. Accounting for finding a target, more like 22.5m/hour.
You simply can't steal these commodities fast enough to make a profit. So you can either steal faster, or the goods they steal need to be more valuable. Stealing faster would take a lot of technical changes to limpets, which is difficult; by contrast, changing prices is relatively easy.
Proposal
- Increase the price of trade goods.
- Do not increase trade profit.
- Thereby increase piracy profit.
Agronomic Treatment is currently bought for approximately 10k, and sold for approximately 40k. Post-change, you would buy agronomic treatment for 220k, and sell it for 250k.
The trader would make the exact same profit per hour.
The Pirate, however, would make 280m/hour during the piracy process, and 140m/hour on average.
Trading would have a higher buy-in, but players could start by trading lower-value goods and work their way up. Military Grade Fabrics, for example, have a profit of 14,091 right now. Their price would be increased to about 135k.
This makes piracy worth doing!