Fix planetary resource node hitbox/target point

Pretty much what the title says. Sometimes I am aimed fairly well at a crystalline cluster, and my shots aren't hitting a target because the base of the crystal is slightly behind the rock, even though the rest of the resource is exposed.
It would probably be best if the system targeted the CENTER of the resource rather than the base of where it connects to the world. Otherwise, fix the hitbox.
 
Is this happening every time or only, when you are pretty close to the object, around 10 meters or less?
It is variable, sometimes at distance and sometimes close up. I am mostly noticing it on biological spikes, where the resources jut out at weird angles. Using the turret screen to aim, it aims at the base of the resource. If it is slightly to the side/too high/not at the right place you can't use the turret to aim because it will hit whatever is just in front of the connection point. Ideally if the target lock for the turret was center mass, I would have no issue shooting them off the spikes.
 
Pretty much what the title says. Sometimes I am aimed fairly well at a crystalline cluster, and my shots aren't hitting a target because the base of the crystal is slightly behind the rock, even though the rest of the resource is exposed.
It would probably be best if the system targeted the CENTER of the resource rather than the base of where it connects to the world. Otherwise, fix the hitbox.

Had the same issues with some resource nodes.
Also the geysers may send the materials in deep space once the node it broken - making you lose that material. This also needs a fix for this problem.
 
It is variable, sometimes at distance and sometimes close up. I am mostly noticing it on biological spikes, where the resources jut out at weird angles. Using the turret screen to aim, it aims at the base of the resource. If it is slightly to the side/too high/not at the right place you can't use the turret to aim because it will hit whatever is just in front of the connection point. Ideally if the target lock for the turret was center mass, I would have no issue shooting them off the spikes.

That's why I never use the turret to shoot at stuff, sometimes use it to target, then switch back to normal for shooting, the drift of the gun in normal mode can be easily used to knock just about any mats of shards, although granted there are underground ones you can never get, and one particular mat on a particular shaped shard can never be shot, but once you can recognise it you can just leave it and go for the ones that can be shot off.
 
Pretty much what the title says. Sometimes I am aimed fairly well at a crystalline cluster, and my shots aren't hitting a target because the base of the crystal is slightly behind the rock, even though the rest of the resource is exposed.
It would probably be best if the system targeted the CENTER of the resource rather than the base of where it connects to the world. Otherwise, fix the hitbox.
This happens quite often in Odyssey with the crystalin shards. Most crystals are either in the inside the shard or under gorund.
 
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