I think NPC pilots should be re-structured to be similar to stored modules:
* When inactive, they take no profits. (They didn't contribute, they don't get paid)
* Crew stays local to the same system/station they were left in. If you travel without them, expect to have to pay their fare and wait some time for them to get to you just like a module transfer.
* Higher ranked pilots demand higher class accommodations when travelling to join you. Cost more to ship them to your location.
* When inactive, they take no profits. (They didn't contribute, they don't get paid)
* Crew stays local to the same system/station they were left in. If you travel without them, expect to have to pay their fare and wait some time for them to get to you just like a module transfer.
* Higher ranked pilots demand higher class accommodations when travelling to join you. Cost more to ship them to your location.