Dinosaurs General Gameplay Fix The Paleobotany

The best thing about Claire’s Sanctuary is introducing the paleobotany system, which allows your herbivores to live longer and have higher ratings with authentic diets. Most of them are very balanced. The flaw, however, concerns the ornithopods. They are divided into the hadrosaurs and then the iguanodonts (everyone else). They have 3 negative plants like everyone else, but the positive plants are the problem. Instead of 3 like everyone else, the hadrosaurs have 4 positive plants while the iguanodonts only have 2, not to mention that the Muttaburrasaurus is classified as a hadrosaur despite being more primitive than the Ouranosaurus, the Iguanodon, and even the Dryosaurus. I propose you either fuse them into the ornithopod category with 3 positive and negative plants or keep the old categories but still give them 3 positive and negative plants as well as making Muttaburrasaurus an iguanodont. As for Claire’s Sanctuary, make 6 plants, not 5, available during the paleobotany mission and then unlock 2 more when completing it and then unlock another 2 when completing the next mission.
 
With the Muttaburrasaurus I definitely agree.
Though something can be said for Hadrosaurs having more positive plants to eat from. It makes them easier to keep. This creates different groups of difficulty in keeping certain herbivores. More balanced doesn't mean it's better, at least in this case.
 
I wish they modified the effects of the Paw Paw and mosses as they both are literally the same plant and really not allow us to mix the stegosaurs with other families as easily.
At least remove 2 families from the harmful effects so they look more like:

Mosses:

Benefit to: ankylosauridae and stegosauridae.
Harmful to: Iguanodontidae and Ornithomimidae.

Paw Paw:

Benefit to: ankylosauridae and stegosauridae.
Harmful to: Ceratopsidae and Sauropoda.

That way we could increase the options for the ankylosaurs with more cretaceous neighbors, and the stegosaurs with more jurassic neighbors.
 
With the Muttaburrasaurus I definitely agree.
Though something can be said for Hadrosaurs having more positive plants to eat from. It makes them easier to keep. This creates different groups of difficulty in keeping certain herbivores. More balanced doesn't mean it's better, at least in this case.
I wish they modified the effects of the Paw Paw and mosses as they both are literally the same plant and really not allow us to mix the stegosaurs with other families as easily.
At least remove 2 families from the harmful effects so they look more like:

Mosses:

Benefit to: ankylosauridae and stegosauridae.
Harmful to: Iguanodontidae and Ornithomimidae.

Paw Paw:

Benefit to: ankylosauridae and stegosauridae.
Harmful to: Ceratopsidae and Sauropoda.

That way we could increase the options for the ankylosaurs with more cretaceous neighbors, and the stegosaurs with more jurassic neighbors.
You make very good points, Trilobite and Spark. I just wanna make the iguanodonts to have at least 3 positive plants because you need 3 to complete a paleofeeder. Having an incomplete one just rubs me the wrong way.
 
I was also thinking that we could have special paleobotany for the ankylodocus and stegoceratops hybrids. Where they have a combined primary benefits of the ingredient dinosaurs, making them unique for having 2 primaries compared to other herbivores. However, I do not think a complete combination of strengths and weaknesses would be fair as the total strengths a dinosaur would get would be too game breaking. They will still retain their current weaknesses.

Ankylodocus:
Benefits from:

• Ginkgo (Primary)
• Horsetails (Primary)
• Conifers (Secondary)
• Tree ferns (Secondary)

Stegoceratops:
Benefits from:

• Rotten wood (Primary)
• Paw Paw (Primary)
• Horsetails (Secondary)
• Palms (Secondary)
 
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