Fix these 2 ships please.

I see no reason why they should NOT be used. They are modeled no real change would have to take place. Fdev just could enable them and be on our way. It bothers me that they are there but unusable, if they dont wanna use them remove the model but enabling them is easier than changing Corvette's textures to remove something.

I hate to be the bearer of news Bergerac, but the easiest of all things for FD to do is .... wait for it.... NOTHING!

Because they are not needed. They don't need to remove them from the model for goodness sake!

I'll be fair though, I'm really not that boring to go and look at them, but it is equally possible that they were added to the model for some other reason entirely. Perhaps they are not for standard utilities that we have, maybe they are for hanging rolls of paper from, so we can TP a station with a fleet of corvettes?

Now my above suggestion is supposed to be daft, but is literally no less an argument than yours, that they should be utility mounts.

I don't know, you don't know, nor does the person who found them. Probably only FD do. And in all honesty, I can sleep perfectly well about the situation, because I can dream about the hope of being able to TP some noob hammers, for no useful reason whatsoever.

The argument you are making is as thin as dish water really, and I don't know why you have such a rock over it. If it's that important an issue, just petition FD to increase the number of utilities, and drop the 'tragedy' of the model implying they should be there!

After all, you have a tailbone right? How would you feel if I demanded to your council, that you be given a tail, you might hate it.
 
No. I dont have issues killing cutters. I just see no reason why they are there but disabled like T7's hardpoint. 8 boosters 2 heatsinks would be a nice. I currently have 8 boosters(about 7,100 mj) and a TV beam but it would be nice to have heatsinks
If we talking about disabled hardpoints...

The hauler can have its second small laser made available then XDDDD as it clearly has one.
 
There are many things I would like to change about the Corvette, suxh

  • Upgrade the C1s to C2s
  • Make it a bit lighter / faster

More utility slots? Honestly can’t see that being needed.
 
I see no reason why they should NOT be used. They are modeled no real change would have to take place. Fdev just could enable them and be on our way. It bothers me that they are there but unusable, if they dont wanna use them remove the model but enabling them is easier than changing Corvette's textures to remove something.

Careful what you ask for. There's a number of ships around, which have several unused utility slot mounting plates on their model. And really, right now we don't need more of them on any ship.

As others already explained quite well, the Corvette is a very potent combat ship, it does not need any further improvements. And that's also true for some other ships with spare utility slots modelled to the ship but not used. (Just consider them to be maintenence ports instead and you are fine. )
 
I see no reason why they should NOT be used.
I'll give you one: Fer-De-Lance. A ship that has more utility slots than it should is OP.

You've been proven wrong in your math. You still want something OP and are justifying it with "reasons", while at the same time bragging how easily you're already destroying everything else.

It doesn't seems like you need it.
 
I'll give you one: Fer-De-Lance. A ship that has more utility slots than it should is OP.

You've been proven wrong in your math. You still want something OP and are justifying it with "reasons", while at the same time bragging how easily you're already destroying everything else.

It doesn't seems like you need it.
Its literally already there and FDL is not OP i kill FDL in krait (my medium pvp ship)
 
There are many things I would like to change about the Corvette, suxh

  • Upgrade the C1s to C2s
  • Make it a bit lighter / faster

More utility slots? Honestly can’t see that being needed.
I agree with the hardpoint thing. Instead of weight loss on vette tho just raise its thruster efficiency and boost multiplier a 420-450 m/s combat built vette would br great with C2s where the C3s are would really make this ship live up to its potential.
 
Its literally already there and FDL is not OP i kill FDL in krait (my medium pvp ship)

He's talking about PVP. FDLs shred kraits 99.5% of the time, there's really not even any competition.

PVE is easy for any ship, I've killed high CZs in a sidewinder before. PVP is the place where pinpoint balance really matters.
 
I agree with the hardpoint thing. Instead of weight loss on vette tho just raise its thruster efficiency and boost multiplier a 420-450 m/s combat built vette would br great with C2s where the C3s are would really make this ship live up to its potential.
I assume you mean C2s where the C1s are?

Reason I think a mass drop would be good is it would both speed the ship up and give a small boost to jump range. Nothing that would suddenly turn it into an Anaconda competitor for exploration but enough for a little value-add.
 
He's talking about PVP. FDLs shred kraits 99.5% of the time, there's really not even any competition.

PVE is easy for any ship, I've killed high CZs in a sidewinder before. PVP is the place where pinpoint balance really matters.
Im talking about pvp also. Im just a goid pilot and understand how to counter meta lances in my krait. Pvp in krait has made me a much better pilot than most as i have to overcome intrinsic disadvantages and adjust tactics to push any advantage i have and exploit my opponent's mistakes.
 
Im talking about pvp also. Im just a goid pilot and understand how to counter meta lances in my krait. Pvp in krait has made me a much better pilot than most as i have to overcome intrinsic disadvantages and adjust tactics to push any advantage i have and exploit my opponent's mistakes.

You can get better, yes, but that doesn't magically make the krait stronger or the FDL weaker. Against an equally-skilled pilot, the krait will lose most of the time.

You're essentially arguing that balance doesn't exist, which is a silly standpoint to take.
 
It's an interesting fight though. I too have a krait ll (smuggler role) which if fully specced for combat, would give an fdl a run for its money. Course as pointed out the cmdrs skills will come to play as well.
Even though my krait has internals for long trips running cool etc she still packs a punch with 3 double shot screening shell pacifiers. And two packhounds drag spec to ensure they don't have the speed advantage hehe.
But my lance...mmm well. 4 short range rails and a nasty rapidly firing corrosive huge mc ensure a quick death.
16 sinks guarantee temps not an issue.
Both ships have prismatics cos their both short combat vessels.
The krait boosts alot more often on default 2 pips to all.
I honestly would put the difference down to weps choice and pilot competence, presumption of course that their both engineered, . Both ships are capable that's for sure .

o7
 
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