fix unequality after destruction

-Traders have to make it to the station to sell their goods.

-Pirate have to make it to the station to sell their ill-gotten gains.

-Explorers have to make it to the station to sell their data.

-Miners have to get their cargo to the station before they see money

Why on earth should Bounty Hunters like us be special in that we don't have to make it back to the station? Balance between styles > realism.

As for why the bounties stay? Blame players who exploit. You get a multi-million bounty, what is stopping you from dropping into a sidewinder and self-destructing? Which is cheaper? It's not to say that it's not already exploited by weak-sauce PK's who let their buddy pop them, but you get my drift.
 
Because docking is part of careers that involve selling goods seems like poor reasoning to require it for bounty hunting. Bounty vouchers are simply information that you transfer to the local security guys, so there seems to me to be no reason why I should have to go inside a station to do this. I can understand needing to be somewhat close to a station, like needing to be 7500m to request docking permission, but having to be completely docked is a bit silly. I suppose this would be the same for explorers, as they also deal in information, not goods.
 
when traders can't boost their way out of any trouble in 5 seconds and basically dont need to even mount guns to defend themselves, then we can say that things are getting balanced. As is, they just un-broke bounty hunting. They did nothing to improve the horribly unbalanced trade profession, the horribly crippled mining profession, and the exploration profession is lacking in environmental hazards / interaction.

Personally, i dont mind docking. It's an extra minute, tops compared to just rolling into 7.5km range. Plus, i usually only return to a station if i need ammo or fuel so i'd have to dock anyway.

What is missing from bounty hunting are three things.
1. NPC's need to scale into more and more difficult wanted spawns based on the rate of pirate deaths by player hands in an instance. There needs to be a ramp up to a challenging fight - it's what makes bounty hunting fun. Currently it's like killing pilots who are maniacally depressed and suicidal.

2. The act of reporting a crime to the authority needs to be the choice of the victim. This means, if a ship is wanted, and I shoot it, they control whether I get reported (just like i can control if i report them). What this means is that If i shoot a wanted ship and I haven't fully scanned them, I dont get a bounty because the authority knows the victim is wanted, they dont need me to scan the ship - they know. It should be my risk. This is not how it currently behaves.

3. npcs need more dialog. And death throw cries. They should also beg for their pitiful lives rather than threaten your life with their hull at 1%
 
I've heard it said that death settles all debts. If getting killed wipes all unclaimed bounties you've rightfully earned, then it should also clear all bounties against you. I mean, obviously someone cleaned your clock. That should count for something.

The most obvious exploit would be for you to shoot a friend a few times and then let him kill you so you didn't have to worry about paying for any of your crimes. You could even take turns collecting bounties on each other.
 
The most obvious exploit would be for you to shoot a friend a few times and then let him kill you so you didn't have to worry about paying for any of your crimes. You could even take turns collecting bounties on each other.

Well then, the opposite should be true. If bounties against you persist, then bounties collected should also persist. Either way, it should be consistant. It shouldn't be one way for one class and another way for another class... Wow, that sounded political didn't it... :)
 
Because docking is part of careers that involve selling goods seems like poor reasoning to require it for bounty hunting. Bounty vouchers are simply information that you transfer to the local security guys, so there seems to me to be no reason why I should have to go inside a station to do this. I can understand needing to be somewhat close to a station, like needing to be 7500m to request docking permission, but having to be completely docked is a bit silly. I suppose this would be the same for explorers, as they also deal in information, not goods.

Then why stop there with what 'makes sense'.....it doesn't make sense we are flying about the galaxy in faster than light spaceships yet there is apparently no instantaneous means of communication. How far do you take this? If I make a kill and they have bounties in Alliance and Empire should this instantly be credited to me?

Point is it's a game, this is the chosen game mechanic and it works great for me. I enjoy bounty hunting precisely because you have to know when to cut and run and take off home with your 'spoils'.
 
Well then, the opposite should be true. If bounties against you persist, then bounties collected should also persist. Either way, it should be consistant. It shouldn't be one way for one class and another way for another class... Wow, that sounded political didn't it... :)

Yes it did sound political.

I think the OP has a good point. My only concern would be that any changes from the current methods need to be done carefully so as not to create an even worse situation. Obviously self-destruct wouldn't remove bounties, but then I'm not sure how Frontier could develop a reliable system to make sure that someone wouldn't jump in a stock sidewinder and let a friend kill them to remove the bounties.
 
well nobody DIES. its just the DESTRUCTION of the ship. learn the difference.
second: its simple - no bounties after destruction or all of them. but only those n my head but not those i did collect?
Simon

It's simple... bounties / bonds you collected against others are stored in your ship.
Bounties on YOUR head are stored in other peoples ships.

Chill out man; no need to get all y and resort to personal attacks. Obviously ppl disagree with you and that's really no reason to be a jerk.
 
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Or there's possibly a mechanical purpose for this? So people don't rack up a 200m bounty(or hey, even just 100k)... and hop in a sidewinder to pay it off via parking violation?
 
The evidence of the kill is held with the killer. When you explode the evidence of your crime still exists in another ship. The evidence for your kills doesn't.

When you dock the bounties can be verified. When your ship is destroyed you've lost all your dash cam footage.

So the current system makes sense.
 
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