Fixed, Gimbals, and Turrets; a different way

The Current Method:
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Elite Dangerous has three different mounting types for weapons: fixed, gimbaled, and turreted.
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Fixed weapons fire straight ahead although they do provide a small amount of target lock traversal. These weapons arguably require the most pilot skill to operate.
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Gimbaled weapons lock onto a target and follow it using an automated coaxial mount. This effectively creates a cone shaped area in front of the weapon where targets can be hit.
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Turreted weapons can track an enemy in nearly every direction. The only blind spot for a turreted weapon is the plain of the ship to which the turret is mounted.
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Using weapons that have a gimbaled or turreted mount allow the pilot to stay on target longer and thus do more damage. There are several in game factors that balance this advantage but there is only one that really matters.
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Damage output is the primary method used by FD to balance gimbaled and turreted weapons. Weapons of the same type will typically be most powerful in fixed form, be less powerful in gimbaled form, and be least powerful in turreted form.
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Other tools used to balance weapon types are cost, power draw, and accuracy. These are less important so I won’t go into them here.
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I’ve never really liked the balance between these mounting types because it doesn’t feel realistic. For example why would the exact same weapon be half as powerful (or less) when in turreted form vs fixed form or why would turrets wobble so much? Ideally, I would like to do away with such inconsistencies but I was willing to accept them as necessary. After all, some type of balance between these weapon mounts was needed or everyone would run around with turrets.
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My Proposal:
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The current balance techniques are a kludge (IMO). I’ve come up with what I feel is a more elegant proposal. I hold no hope in this being implemented in game but I wanted to share all the same so here it goes.
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First, separate the weapon and the mount. Instead of having three versions of each weapon (fixed, gimbaled, turreted) there is now only one (fixed) type. Second, create a gimbaled and turreted mounts to be purchased separately for weapon hard points.
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The balance mechanism works like this: gimbal mounts can fit a weapon one size lower than their hard point rating and turret mounts can fit a weapon two sizes smaller than their hard point rating. The combinations come out looking like this:
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  • Small hard points can mount:
    • no type of gimbal or turret
    • A small fixed weapon
  • Medium hard points can mount:
    • A medium gimbal mount with a small weapon
    • A medium or small fixed weapon
  • Large hard points can mount:
    • A large turret mount with a small weapon
    • A large gimbal mount with a medium or small weapon
    • A medium gimbal mount with a small weapon
    • A large, medium, or small fixed weapon
  • Huge hard points can mount:
    • A huge turret mount with a small or medium weapon
    • A large turret mount with a small weapon
    • A huge gimbal mount with a large, medium, or small weapon
    • A large gimbal mount with a medium or small weapon
    • A medium gimbal mount with a small weapon
    • A huge, large, medium, or small fixed weapon
Weapons would have the same power draw no matter the mount type. However, the mount would have a certain power draw of its own. Total power draw of a weapon system would be a combination of the two.
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Mounts can be incompatible with certain weapon types based on a recoil rating so as to preclude overly powerful combinations such as turreted rails.
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There could even be an engineer that specializes in weapon guidance systems; but I digress.
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That sums up my proposal. If you got this far, thanks for reading.
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CMDR Cablefast
 
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Interesting proposal, forgive me for not going into too much detail (It's late, im tired) but a few things jump out at me:

-Adds a ton of complexity.
-Allows traditional fixed only weapons to become gimballed and turreted (looking at you railguns)
-Would impact the large ships and small ships making mediums like the FDL, Vulture and Clipper more powerful. <- Small ships fixed only is painful for cobra etc with wide HP placement. Large ships with slow turning are forced to take medium and small turrets which is a vast downgrade for a huge/large hardpoint, that's an Anaconda with mostly C1 weapons! It's only the medium ships with good manoeuvrability that can survive this change without too much effect since Vulture/FDL etc can use Fixed and not care too much..

Personally I can see the benefit of this system but I don't think the time effort and added complexity is worth it when they can (and are) tweaking the numbers. In 2.1 I believe turreted weapons are getting a pass making them more effective etc.

Nice original proposal, even though I disagree you get a +1 because it's a viable alternative and you are suggesting something positive, I like the idea just don't think it's something for right now.
 
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Interesting proposal, forgive me for not going into too much detail (It's late, im tired) but a few things jump out at me:

-Adds a ton of complexity.
-Allows traditional fixed only weapons to become gimballed and turreted (looking at you railguns)
-Would impact the large ships and small ships making mediums like the FDL, Vulture and Clipper more powerful. <- Small ships fixed only is painful for cobra etc with wide HP placement. Large ships with slow turning are forced to take medium and small turrets which is a vast downgrade for a huge/large hardpoint, that's an Anaconda with mostly C1 weapons! It's only the medium ships with good manoeuvrability that can survive this change without too much effect since Vulture/FDL etc can use Fixed and not care too much..

Personally I can see the benefit of this system but I don't think the time effort and added complexity is worth it when they can (and are) tweaking the numbers. In 2.1 I believe turreted weapons are getting a pass making them more effective etc.

Nice original proposal, even though I disagree you get a +1 because it's a viable alternative and you are suggesting something positive, I like the idea just don't think it's something for right now.

You know, I actually agree with you. It does add complexity (not all of it necessary). It would mean that some ships might need a balance pass (upgraded hard points). And finally this proposal might be somewhat invalidated by 2.1. +1 to you for a thoughtfully composed reply. I started writing this before 2.1 but never got back to it until now.
 
Fixed weapons are stronger in about the same way as it is difficult to throw a spear on 1 foot. The threshold for accidentally ripping off the weapon due to recoil is lower the less it is attached to the mount. Less moving parts also contribute as there are less ways to fail.
 
I see that this idea is inspired by Star Citizen, if I'm not mistaken, do correct me if otherwise.

I feel ambivalent about the issue, I'll contemplate further before commenting thoroughly.
 
We actually had a similar system way back in the Alpha period that was class based. If you wanted gimballed weapons in a hardpoint, it had to be 1 class smaller — ie. a Class 2 hardpoint could have either class 2 fixed weapons, or class 1 gimballed weapons. (I don't remember when turrets were introduced)

@:20 in this video, you can see the Cobra MKIII has both class 4 and class 2 hardpoints, with gimballed weapons that are 1 size smaller.
[video=youtube;koyqtBSMsDk]https://www.youtube.com/watch?v=koyqtBSMsDk[/video]


The system got more and more confusing with the larger ships. The Anaconda had like class 8 hardpoints from what I remember.
Not to mention that it made the weapons look absolutely silly and tiny.
 
OP, FYI, this is basically how it worked initially in the alpha and/or beta. Turrets were one class lower, i.e. a class 2 turret was effectively the class 1 version of the weapon on a turret mount. It was a bit confusingly presented by the UI, but that could have been fixed just by a different way of presenting the numbers. Anyway. FD decided against this system, and I must say that it worked out well. Changing it on the way the OP presented would be a massive nerf to turrets and gimbals, as going a class lower now only lowers the DPS of the weapon, but also buts it one bracket lower with regards to the gun size vs ships size damage reduction (small gun vs medium ship = 66% dmg, vs large ship = 33% dmg etc).

Plus, I do think aesthetically it would look awkward to have the much smaller version in hardpoints. Just try and mount a medium gun on a large hardpoint. Looks a bit silly. :D
 
I like this. I dig the complexity. It's not necessary but it engages the player and allows for builds other than what every single combat pilot uses. This could be pretty sweet with engineers coming. Though the balance issues will show before long. Turreted railguns will be real annoying. That's not to say that this couldn't be balanced out. Good proposal +1
 
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