Fixes for common multiple train issues

Hello! After playing around with the alpha 3 version for a while, I noticed a few bugs with the coaster builder, and I found solutions to them! Here are the solutions I have found:

1. Brakes right next to one another are considered one brake. In order for two blocks to work, there has to be space between them. That can be regular track, boosters, chain lifts, etc. Otherwise the game will group them together as one block. (Credit: Me)

2. Backwards second train. Sometimes when you add a second train to a coaster, it is backwards and doesn't work. The solution to this is to delete the block that has the train on it, and rebuild that section, BUT forwards. (Do not build backwards) and then the train won't be backwards. (Credit: TemmV2)

If you don't understand these or need any help, let me know below!
 
1. That's the same way they functioned in RCT3. Frontier, what's the reasoning behind not allowing blocks to be next to each other? For rides with one car like a wild mouse, it makes sense to allow blocks to be one after the next.

2. I don't think they intended on us having access to multi-trains, so I think it's going to be common that they're super buggy at the moment.
 
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If they weren't intended why are they implemented and not grey'd out? They aren't even that buggy.. The only bug I have encountered so far is the second one explained by Airboss.
 
If they weren't intended why are they implemented and not grey'd out? They aren't even that buggy.. The only bug I have encountered so far is the second one explained by Airboss.


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id rather have to put some effort into having 2 trains than only having 1 train at all
 
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id rather have to put some effort into having 2 trains than only having 1 train at all

Is that against me? I don't really understand.. If it's against me I can only say that they did put effort into it. It works like a charm for me! Being in Alpha stage this is really a great step forward to a good game (Get it? Because the trains go backwards? Eh? ok), I wouldn't like not having 2 trains because Frontier was too lazy and then my guests fill up the queue so fast one train can't get 1/3 the line on in one day. (Since everybody would be filling up the queue so fast.) I would rather have a multiple trains with one bug that is easy to counter than a whole game without that option.
 
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