One of the most fundamental flaws of Powerplay is the ease with which outsiders can infiltrate and corrupt a power. Literally anyone can join a power, and immediately begin hauling power commodities to determine where the power will expand.
Besides being harmful to the system as a whole, this doesn't make very much sense. Why would a Power let a new recruit determine where their expansion efforts will be directed?
So I'd like to propose a change to make this at least somewhat more difficult.
Hauling commodities should no longer have any impact on the target of expansion. Instead, the target should be determined by two things; longstanding high-ranking members, and the Power itself. The Power would simply always choose the most profitable choice within a certain radius of its HQ, and if no profitable option exists, choose to Fortify instead.
Hauling commodities would still exist, but it would instead be to open an Embassy for the power in the target system. The embassy would consume a certain number of commodities per week after being founded, and would provide Power services in that station only.
The way Players would help expand would no longer be via commodity hauling, but by missions given by their Power relating to the type of expansion. They could be combat, or trade, or even mining.
The way the players who have the highest rank would be determined is via who is the most active in supporting the Power via these missions. This means that potential 5C players would need to actively support that power constantly to maintain their ability to force the Power to act against its interests. And even then, because it would be based on voting, they would most likely not have enough votes to achieve their goal unless the entire Power has been subverted, at which point its not really relevant anymore, the Power's screwed anyway.
And finally, change the way Power Modules are acquired. Rather than giving them after 4 weeks, give them after a certain reputation has been earned with the power, as a mission reward for helping them to expand. That way players have to actually help the power to get their modules, rather than just join and sit for four weeks.
Does anyone see any problems with these ideas? Let me know.
Besides being harmful to the system as a whole, this doesn't make very much sense. Why would a Power let a new recruit determine where their expansion efforts will be directed?
So I'd like to propose a change to make this at least somewhat more difficult.
Hauling commodities should no longer have any impact on the target of expansion. Instead, the target should be determined by two things; longstanding high-ranking members, and the Power itself. The Power would simply always choose the most profitable choice within a certain radius of its HQ, and if no profitable option exists, choose to Fortify instead.
Hauling commodities would still exist, but it would instead be to open an Embassy for the power in the target system. The embassy would consume a certain number of commodities per week after being founded, and would provide Power services in that station only.
The way Players would help expand would no longer be via commodity hauling, but by missions given by their Power relating to the type of expansion. They could be combat, or trade, or even mining.
The way the players who have the highest rank would be determined is via who is the most active in supporting the Power via these missions. This means that potential 5C players would need to actively support that power constantly to maintain their ability to force the Power to act against its interests. And even then, because it would be based on voting, they would most likely not have enough votes to achieve their goal unless the entire Power has been subverted, at which point its not really relevant anymore, the Power's screwed anyway.
And finally, change the way Power Modules are acquired. Rather than giving them after 4 weeks, give them after a certain reputation has been earned with the power, as a mission reward for helping them to expand. That way players have to actually help the power to get their modules, rather than just join and sit for four weeks.
Does anyone see any problems with these ideas? Let me know.