This is the hallmark moment of most action hero movies where they are pushed beyond breaking and they are about to loose, and they have that look in their eyes of "not today".
But this is especially a hallmark of space-ship and robot movies, almost the "quintessential" experience,
where the metal can take more of a visceral deformation than their biological counterparts -> physical explosions, laser slicing, metal shearing/wrenching/twisting.
From Red-Dwarf, Robocop, Das-boot, Battlestar, Short-Circuit2, Terminator, heck even the wing-commander movie.
Torn chasis's, holed-hulls, leaking hydrolics, surviving on back-up batteries, and crew members struggling to breath on air that can't be recycled.
lead to the best come-back-revenge stories of all, as somehow power is re-routed and leaks patched, and they come back to take on the big bad, and accomplish all they couldn't do in a fully functioning version.
As exciting as this story arc is, it's a myth in the gaming world.
Very rarely in a game (privateer/elite/Iwar), does our ships get to to the point where we can "barely" function.
If you get beaten to that position, it's because you've already lost 97% of the battle, usually to an overwhelming force (or you weren't paying attention
)
Where in movies/TV the ship powers down, and Captian-Kirk/Picard will have to use guile and a trick by hailing their aggressors as a distraction as scotty/data pull a rabbit out of their hats.
By this point we are litter-ally at the mercy of our assailants mercy, we've technically lost, and all that's left is to die - one trigger click away, and no one in the real world (of a game) would hold back.
Barely anyone (except maybe Isonona and the Captains of World War 2) are that insanely chivalrous.
We barely have time to "calmly" shut down and repower up modules,
let alone go outside and patch up the ship.
Typing out a "wait, I recant my previous message of bravado, I shall of course give you my cargo.....please ignore that surge in my frame-shift drive that your scanners just detected" isn't on the list of things to do.
The list is short, "die" and you don't even usually have time to realise it's happening.
Does anyone have any suggestions to somehow, get this "in-game" and make it authentic, not forced.
The only thing I can think of is an unplaned, emergency jump -> unless your jump-drive is offline.
as you hull hits a certain level, your ship automatically powers off weapons, and spools up the jump-drive.
And it may not even have a destination, just the nearest gravity well or to the furthest one, or even dumping you between systems, where you shall be deposited with the offline FSD engine, a hangover and a repair bill that makes you want to self destruct.
Now as cosy as this sounds, all I can think about are
IF the ship is capable of doing this, why don't we emergency jump (Double J tap) all the time? Where's the "cons".
Also you could be on the path of destroying a ship yourself only to see it jump away willy-nilly.
or you're about to land the killer shot, and they land a blow that takes yourship beyond the threshold and boom you're whisked away.
Will our ships just power down at hull-zero and not explode. forcing us to repel borders or activate self-destruct???
But this is especially a hallmark of space-ship and robot movies, almost the "quintessential" experience,
where the metal can take more of a visceral deformation than their biological counterparts -> physical explosions, laser slicing, metal shearing/wrenching/twisting.
From Red-Dwarf, Robocop, Das-boot, Battlestar, Short-Circuit2, Terminator, heck even the wing-commander movie.
Torn chasis's, holed-hulls, leaking hydrolics, surviving on back-up batteries, and crew members struggling to breath on air that can't be recycled.
lead to the best come-back-revenge stories of all, as somehow power is re-routed and leaks patched, and they come back to take on the big bad, and accomplish all they couldn't do in a fully functioning version.
As exciting as this story arc is, it's a myth in the gaming world.
Very rarely in a game (privateer/elite/Iwar), does our ships get to to the point where we can "barely" function.
If you get beaten to that position, it's because you've already lost 97% of the battle, usually to an overwhelming force (or you weren't paying attention
Where in movies/TV the ship powers down, and Captian-Kirk/Picard will have to use guile and a trick by hailing their aggressors as a distraction as scotty/data pull a rabbit out of their hats.
By this point we are litter-ally at the mercy of our assailants mercy, we've technically lost, and all that's left is to die - one trigger click away, and no one in the real world (of a game) would hold back.
Barely anyone (except maybe Isonona and the Captains of World War 2) are that insanely chivalrous.
We barely have time to "calmly" shut down and repower up modules,
let alone go outside and patch up the ship.
Typing out a "wait, I recant my previous message of bravado, I shall of course give you my cargo.....please ignore that surge in my frame-shift drive that your scanners just detected" isn't on the list of things to do.
The list is short, "die" and you don't even usually have time to realise it's happening.
Does anyone have any suggestions to somehow, get this "in-game" and make it authentic, not forced.
The only thing I can think of is an unplaned, emergency jump -> unless your jump-drive is offline.
as you hull hits a certain level, your ship automatically powers off weapons, and spools up the jump-drive.
And it may not even have a destination, just the nearest gravity well or to the furthest one, or even dumping you between systems, where you shall be deposited with the offline FSD engine, a hangover and a repair bill that makes you want to self destruct.
Now as cosy as this sounds, all I can think about are
- exploits
- breaking canon
- game balanse
IF the ship is capable of doing this, why don't we emergency jump (Double J tap) all the time? Where's the "cons".
Also you could be on the path of destroying a ship yourself only to see it jump away willy-nilly.
or you're about to land the killer shot, and they land a blow that takes yourship beyond the threshold and boom you're whisked away.
Will our ships just power down at hull-zero and not explode. forcing us to repel borders or activate self-destruct???