Blackcompany
Banned
Let's make Engineers:
Fun. By minimizing the amount of time we spend NOT flying our ship.
Respectful of our time: by not forcing enormous grind for slight changes in basic functionality.
Slightly random, for the group who likes stuff like brussel sprouts, health food pizza, low fat ice cream and RNG.
HERE WE GO:
Tier One Engineering Tuning - Sliders:
Fly down.
Pay credits.
Use sliders to tweak stuff.
Jump Range goes up? So does FSD power use.
Laser damage increased? So does heat buildup.
Higher top speed? Slightly more mass, more fuel consumption, for thrusters.
Benefits:
nothing can be overpowered. It's all a trade off.
Creates a badly needed credit sink.
Requires no long grind or spreadsheets.
Except for system security, All AI pilots below Elite rank, can use only Tier 1 tweaks. No Tier 2 Experimental stuff. Offers a more fair, consistent combat experience.
Tier 2 - Experimental Add-ons:
Require mats
Require Engineer Ranks
Cannot be tuned using the Tier 1 system (as they are already beneficial; what you see, you get).
Non-Elite NPC pilots cannot use Tier 2 stuff.
Benefits:
Keep what you have now. No one loses crafted stuff.
Keep the mat grind. Hey, they also like Skim Milk and Diet Soda; don't judge just because the cheese on our pizza is yellow instead of white.
Keep the complexity for those who enjoy it.
I jest some in here. But there are those of us, who would love to use the Engineers. But we won't. Ever. Because we have neither time to invest in tracking recipes with third party tools, nor inclination to grind based on RNG.
Meanwhile, we sit on piles of credits, with no use for them.
So consider letting more casual or less frequent players get some use from Engineers.
Fun. By minimizing the amount of time we spend NOT flying our ship.
Respectful of our time: by not forcing enormous grind for slight changes in basic functionality.
Slightly random, for the group who likes stuff like brussel sprouts, health food pizza, low fat ice cream and RNG.
HERE WE GO:
Tier One Engineering Tuning - Sliders:
Fly down.
Pay credits.
Use sliders to tweak stuff.
Jump Range goes up? So does FSD power use.
Laser damage increased? So does heat buildup.
Higher top speed? Slightly more mass, more fuel consumption, for thrusters.
Benefits:
nothing can be overpowered. It's all a trade off.
Creates a badly needed credit sink.
Requires no long grind or spreadsheets.
Except for system security, All AI pilots below Elite rank, can use only Tier 1 tweaks. No Tier 2 Experimental stuff. Offers a more fair, consistent combat experience.
Tier 2 - Experimental Add-ons:
Require mats
Require Engineer Ranks
Cannot be tuned using the Tier 1 system (as they are already beneficial; what you see, you get).
Non-Elite NPC pilots cannot use Tier 2 stuff.
Benefits:
Keep what you have now. No one loses crafted stuff.
Keep the mat grind. Hey, they also like Skim Milk and Diet Soda; don't judge just because the cheese on our pizza is yellow instead of white.
Keep the complexity for those who enjoy it.
I jest some in here. But there are those of us, who would love to use the Engineers. But we won't. Ever. Because we have neither time to invest in tracking recipes with third party tools, nor inclination to grind based on RNG.
Meanwhile, we sit on piles of credits, with no use for them.
So consider letting more casual or less frequent players get some use from Engineers.