HOW ARE INFLUENCE MISSIONS DONE IN REAL LIFE?
Scenario 1: You arrived at a new station, not having any prior rep with the controlling minor faction.
(Suppose 'Friendly' reputation = 100 points, and 'Neutral' is anything below that.)
- .. And the suggested change in ED
- Have a hard limit on the influence missions' reputation requirement to at least Friendly
- Make only missions not affecting influence available to the players with Neutral reputation
- By taking a mission you pay for it with your reputation points
- If you fail to complete it - reputation points invested are lost
- If you succeed - you get them back, with the additional points as mission reward on top of that
Scenario 1: You arrived at a new station, not having any prior rep with the controlling minor faction.
- Only rep missions (those having no impact on the faction influence) are available until you're Friendly with it.
(Suppose 'Friendly' reputation = 100 points, and 'Neutral' is anything below that.)
- Your rep = 115. You take one mission for 6 points and another one for 7, leaving you with 102 points of rep, awarding 6 and 7 rep points respectively.
- There are no missions for 2 points, so you can't take any more of them.
- You lose 13 rep points invested when accepting the missions
- You're left with 102 points of rep and have to work on your rep to take any more influence missions.
- You get back 13 rep points, and are awarded 13 more rep points for mission completion, and you now have 128 points of rep.
- Now you can take more missions, e.g. for 5 + 7 + 12 points (24 in total).
- You're left with 102 points of rep and have to work on your rep to take any more influence missions.
- You're no longer able to pick up 100 missions before failing all of them, to reduce the influence of that minor faction to zero.
- You can still work with the other minor factions to build their influence, which is fine.