Fixing influence tanking

HOW ARE INFLUENCE MISSIONS DONE IN REAL LIFE?
  1. .. And the suggested change in ED
Your employer will only give you work that might effect the public opinion on her only if she trusts you enough.
  1. Have a hard limit on the influence missions' reputation requirement to at least Friendly
  2. Make only missions not affecting influence available to the players with Neutral reputation
Your employer will give you the amount of sensitive work, directly proportional to her trust in you.
  1. By taking a mission you pay for it with your reputation points
  2. If you fail to complete it - reputation points invested are lost
  3. If you succeed - you get them back, with the additional points as mission reward on top of that
SO HOW IS THIS SUPPOSED TO WORK IN-GAME?

Scenario 1: You arrived at a new station, not having any prior rep with the controlling minor faction.
  1. Only rep missions (those having no impact on the faction influence) are available until you're Friendly with it.
Scenario 2: You are friendly with the station controlling minor faction.
(Suppose 'Friendly' reputation = 100 points, and 'Neutral' is anything below that.)
  1. Your rep = 115. You take one mission for 6 points and another one for 7, leaving you with 102 points of rep, awarding 6 and 7 rep points respectively.
  2. There are no missions for 2 points, so you can't take any more of them.
Branch 2-a: You fail to complete the missions you took
  1. You lose 13 rep points invested when accepting the missions
  2. You're left with 102 points of rep and have to work on your rep to take any more influence missions.
Branch 2-b: You complete both missions
  1. You get back 13 rep points, and are awarded 13 more rep points for mission completion, and you now have 128 points of rep.
  2. Now you can take more missions, e.g. for 5 + 7 + 12 points (24 in total).
  3. You're left with 102 points of rep and have to work on your rep to take any more influence missions.
HOW DOES THIS FIX INFLUENCE TANKING?

  1. You're no longer able to pick up 100 missions before failing all of them, to reduce the influence of that minor faction to zero.
  2. You can still work with the other minor factions to build their influence, which is fine.
 
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