Ok guys, so we have problems with payments all OVER the place, be it the new low pays for mission or the 2.2 low cargo values... or 2.1 Sothis the Grind...
I will put the TLDR first so its easiest to people get my IDEA.
TLDR: Missions payouts are balanced BY THE SERVER, by seeing which missions are ACCEPTED/FINISHED GALAXY WIDE, with this data the server once a week do a slight re-balance on the values (BETWEEN -5% - 5%) depending on the popularity of each kind of mission.Basically Supply x Demand.
Now lets explain this...
First mission should not be treated as cargo > passengers > bounty hunting > mining... but for each kind of mission, so for example:
Passengers:
-Long range Missions
-Multi destination missions
-single hop mission
-VIP missions
Trade:
-short range trading
-long range trading
-seek and deliver
and so on...
The idea here is use the old capitalist SUPPLY x DEMAND...
So if everyone is doing Short Trading missions then it might get a slight decrease on the base value, but not much people is doing Long range trading... so increase in the payout.. since labor is short in this area...
This will generate better values about payout, since i believe not many people since 2.2 is doing trade missions, right? they are paying too little, so they changed for passengers... The situation would fix itself in sometime.
This would ALSO help balancing careers , since if not many people are mining then mining would become more and more in DEMAND , making prices sky high!
This would benefit ALL areas of the game with the exception of the GRIND exploit... Because then things like Sothis/Robigo would be slowly going down because the Supply of labor would be gigantic... and lowering the prices since this would create competition!
So what do you guys think?
Should the Missions have some Supply x Demand flow or not?
--- added content ---
missions will not compete against each other , but have a value goal... three examples:
1°
Short range trading:
Goal is to have 10 Millions missions done per week. (pulling numbers from the a**
)
but in the end the missions were done like 12 Millions missions so they will readjusted by -0.2%
2°
Mining:
Goal is to have 5M missions done per week.
In the end only 3M were done , so the missions will go up by 3% this week.
3°
Long range smuggling (aka sothis exploit 2.1)
Missions have a goal of 7M missions per week.
In the end there where 100M missions done , so the prices will go down by 5%.
Now... if you think a mission that pays 2M with 5% change up or down is 100k.... so this is an effect that will grow over time. and not a sudden change.
I will put the TLDR first so its easiest to people get my IDEA.
TLDR: Missions payouts are balanced BY THE SERVER, by seeing which missions are ACCEPTED/FINISHED GALAXY WIDE, with this data the server once a week do a slight re-balance on the values (BETWEEN -5% - 5%) depending on the popularity of each kind of mission.Basically Supply x Demand.
Now lets explain this...
First mission should not be treated as cargo > passengers > bounty hunting > mining... but for each kind of mission, so for example:
Passengers:
-Long range Missions
-Multi destination missions
-single hop mission
-VIP missions
Trade:
-short range trading
-long range trading
-seek and deliver
and so on...
The idea here is use the old capitalist SUPPLY x DEMAND...
So if everyone is doing Short Trading missions then it might get a slight decrease on the base value, but not much people is doing Long range trading... so increase in the payout.. since labor is short in this area...
This will generate better values about payout, since i believe not many people since 2.2 is doing trade missions, right? they are paying too little, so they changed for passengers... The situation would fix itself in sometime.
This would ALSO help balancing careers , since if not many people are mining then mining would become more and more in DEMAND , making prices sky high!
This would benefit ALL areas of the game with the exception of the GRIND exploit... Because then things like Sothis/Robigo would be slowly going down because the Supply of labor would be gigantic... and lowering the prices since this would create competition!
So what do you guys think?
Should the Missions have some Supply x Demand flow or not?
--- added content ---
missions will not compete against each other , but have a value goal... three examples:
1°
Short range trading:
Goal is to have 10 Millions missions done per week. (pulling numbers from the a**
but in the end the missions were done like 12 Millions missions so they will readjusted by -0.2%
2°
Mining:
Goal is to have 5M missions done per week.
In the end only 3M were done , so the missions will go up by 3% this week.
3°
Long range smuggling (aka sothis exploit 2.1)
Missions have a goal of 7M missions per week.
In the end there where 100M missions done , so the prices will go down by 5%.
Now... if you think a mission that pays 2M with 5% change up or down is 100k.... so this is an effect that will grow over time. and not a sudden change.
Last edited: