These are things some of us try and forget because we care about others and regardless of the inner lucid beast potential, humanity, and compassion pulls us back to sanity.
Being taught to kill is something we must live with the ramifications of. We are not born killers, if we are human, and yet in many games this is the default we are relegated to, as the human potential for conflict engagement can be realized within a game without lasting or apparent consequences.
To kill, you must choose not to care or be motivated enough by passion. In a game this follows similar trajectories of conscious for those of us that have had too much experience with these sort of things. Companion is the way forward many of us find to deal with our own baggage.
It's a shame this isn't as much of a viable option in games these days, and an untapped potential.
A fun game and all that. Context, my fellow Commanders. That is what we need, and other options.
The fight you win is the fight you don't need to fight. I am not your enemy.
Being taught to kill is something we must live with the ramifications of. We are not born killers, if we are human, and yet in many games this is the default we are relegated to, as the human potential for conflict engagement can be realized within a game without lasting or apparent consequences.
To kill, you must choose not to care or be motivated enough by passion. In a game this follows similar trajectories of conscious for those of us that have had too much experience with these sort of things. Companion is the way forward many of us find to deal with our own baggage.
It's a shame this isn't as much of a viable option in games these days, and an untapped potential.
A fun game and all that. Context, my fellow Commanders. That is what we need, and other options.
The fight you win is the fight you don't need to fight. I am not your enemy.
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